MTG / Mystery Booster 2
126 - 150 of 363 results
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Forest Bear
Mystery Booster 2
(C)
Collector #: 0206
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2/2 Creature - Bear
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- NM
- EX
- VG
- G
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Arena
Mystery Booster 2
(R)
Collector #: 0239
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Land
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- NM
- EX
- VG
- G
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Mind Twist
Mystery Booster 2
(R)
Collector #: 0184
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Sorcery
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| Target player discards X cards at random. | |
- NM
- EX
- VG
- G
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Path to Exile
Mystery Booster 2
(U)
Collector #: 0015
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Instant
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| Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Mystical Dispute
Mystery Booster 2
(U)
Collector #: 0031
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Instant
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This spell costs Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Eater of the Dead
Mystery Booster 2
(U)
Collector #: 0183
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3/4 Creature - Horror
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- NM
- EX
- VG
- G
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Daze
Mystery Booster 2
(U)
Collector #: 0026
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Instant
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You may return an Island you control to its owner’s hand rather than pay this spell’s mana cost. Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Sarkhan, Fireblood
Mystery Booster 2
(M)
Collector #: 0060
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Legendary Planeswalker - Sarkhan
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[+1]: You may discard a card. If you do, draw a card. [+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. [-7]: Create four 5/5 red Dragon creature tokens with flying. |3| |
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- NM
- EX
- VG
- G
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Dack Fayden
Mystery Booster 2
(M)
Collector #: 0080
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Legendary Planeswalker - Dack
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[+1]: Target player draws two cards, then discards two cards. [-2]: Gain control of target artifact. [-6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." |3| |
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- NM
- EX
- VG
- G
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Hogaak, Arisen Necropolis
Mystery Booster 2
(R)
Collector #: 0136
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8/8 Legendary Creature - Avatar
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You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for You may cast Hogaak, Arisen Necropolis from your graveyard. Trample |
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- NM
- EX
- VG
- G
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The Rack
Mystery Booster 2
(U)
Collector #: 0141
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Artifact
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As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand. |
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- NM
- EX
- VG
- G
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Kataki, War's Wage
Mystery Booster 2
(R)
Collector #: 0148
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2/1 Legendary Creature - Spirit
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All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay |
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- NM
- EX
- VG
- G
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Darksteel Citadel
Mystery Booster 2
(C)
Collector #: 0107
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Artifact Land
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Indestructible |
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- NM
- EX
- VG
- G
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Goblin Gang Leader
Mystery Booster 2
(U)
Collector #: 0144
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2/2 Creature - Goblin Warrior
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| When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens. | |
- NM
- EX
- VG
- G
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Kenrith, the Returned King
Mystery Booster 2
(M)
Collector #: 0013
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5/5 Legendary Creature - Human Noble
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- NM
- EX
- VG
- G
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Day of Judgment
Mystery Booster 2
(R)
Collector #: 0008
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Sorcery
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| Destroy all creatures. | |
- NM
- EX
- VG
- G
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Mystic Sanctuary
Mystery Booster 2
(C)
Collector #: 0110
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Land - Island
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Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. |
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- NM
- EX
- VG
- G
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Ball Lightning
Mystery Booster 2
(R)
Collector #: 0130
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6/1 Creature - Elemental
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Trample, haste At the beginning of the end step, sacrifice Ball Lightning. |
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- NM
- EX
- VG
- G
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Hullbreacher
Mystery Booster 2
(R)
Collector #: 0124
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3/2 Creature - Merfolk Pirate
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Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Crackdown
Mystery Booster 2
(R)
Collector #: 0146
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Enchantment
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| Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
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Once Upon a Time
Mystery Booster 2
(R)
Collector #: 0071
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Instant
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If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature of land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Tinker
Mystery Booster 2
(U)
Collector #: 0176
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Sorcery
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As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Snow-Covered Mountain
Mystery Booster 2
(C)
Collector #: 0119
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Basic Snow Land - Mountain
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- NM
- EX
- VG
- G
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Stony Silence
Mystery Booster 2
(R)
Collector #: 0021
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Enchantment
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| Activated abilities of artifacts can't be activated. | |
- NM
- EX
- VG
- G
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Black Vise
Mystery Booster 2
(U)
Collector #: 0139
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Artifact
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As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. |
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- NM
- EX
- VG
- G
126 - 150 of 363 results