MTG / Mystery Booster 2
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Kobolds of Kher Keep
Mystery Booster 2
(C)
Collector #: 0194
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0/1 Creature - Kobold
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- NM
- EX
- VG
- G
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Elvish Spirit Guide
Mystery Booster 2
(U)
Collector #: 0068
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2/2 Creature - Elf Spirit
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Exile Elvish Spirit Guide from your hand: Add |
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- NM
- EX
- VG
- G
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Scalelord Reckoner
Mystery Booster 2
(R)
Collector #: 0151
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4/4 Creature - Dragon
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Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. |
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- NM
- EX
- VG
- G
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Grafdigger's Cage
Mystery Booster 2
(R)
Collector #: 0222
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Artifact
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Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
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- NM
- EX
- VG
- G
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Snow-Covered Plains
Mystery Booster 2
(C)
Collector #: 0116
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Basic Snow Land - Plains
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- NM
- EX
- VG
- G
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Ancient Stirrings
Mystery Booster 2
(C)
Collector #: 0202
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Sorcery
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| Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Pox
Mystery Booster 2
(R)
Collector #: 0185
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Sorcery
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| Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time. | |
- NM
- EX
- VG
- G
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Cunning Wish
Mystery Booster 2
(R)
Collector #: 0159
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Instant
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| You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish. | |
- NM
- EX
- VG
- G
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Gush
Mystery Booster 2
(C)
Collector #: 0164
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Instant
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You may return two Islands you control to their owner’s hand rather than pay this spell’s mana cost. Draw two cards. |
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- NM
- EX
- VG
- G
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Karn, the Great Creator
Mystery Booster 2
(R)
Collector #: 0003
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Legendary Planeswalker - Karn
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Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. [-2]: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand. |5| |
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- NM
- EX
- VG
- G
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Dryad Arbor
Mystery Booster 2
(U)
Collector #: 0108
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1/1 Land Creature - Forest Dryad
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(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has " |
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- NM
- EX
- VG
- G
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Manabond
Mystery Booster 2
(R)
Collector #: 0208
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Enchantment
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| At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. | |
- NM
- EX
- VG
- G
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Rest in Peace
Mystery Booster 2
(R)
Collector #: 0150
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Enchantment
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When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Abrupt Decay
Mystery Booster 2
(R)
Collector #: 0078
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Instant
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This spell can’t be countered. Destroy target nonland permanent with mana value 3 or less. |
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- NM
- EX
- VG
- G
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Collected Company
Mystery Booster 2
(R)
Collector #: 0203
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Instant
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| Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Tower of the Magistrate
Mystery Booster 2
(R)
Collector #: 0242
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Land
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- NM
- EX
- VG
- G
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Archon of Emeria
Mystery Booster 2
(R)
Collector #: 0004
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2/3 Creature - Archon
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Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. |
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- NM
- EX
- VG
- G
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Dragon's Rage Channeler
Mystery Booster 2
(U)
Collector #: 0056
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1/1 Creature - Human Shaman
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. |
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- NM
- EX
- VG
- G
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Death's Shadow
Mystery Booster 2
(R)
Collector #: 0180
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13/13 Creature - Avatar
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| Death's Shadow gets -X/-X, where X is your life total. | |
- NM
- EX
- VG
- G
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Serum Powder
Mystery Booster 2
(R)
Collector #: 0142
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Artifact
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Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) |
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- NM
- EX
- VG
- G
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Ruination
Mystery Booster 2
(R)
Collector #: 0199
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Sorcery
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| Destroy all nonbasic lands. | |
- NM
- EX
- VG
- G
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Spike Weaver
Mystery Booster 2
(R)
Collector #: 0214
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0/0 Creature - Spike
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Spike Weaver enters the battlefield with three +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Preordain
Mystery Booster 2
(C)
Collector #: 0035
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Sorcery
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| Scry 2, then draw a card. | |
- NM
- EX
- VG
- G
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Iona, Shield of Emeria
Mystery Booster 2
(M)
Collector #: 0012
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7/7 Legendary Creature - Angel
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Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color. |
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- NM
- EX
- VG
- G
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Deafening Silence
Mystery Booster 2
(U)
Collector #: 0009
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Enchantment
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| Each player can't cast more than one noncreature spell each turn. | |
- NM
- EX
- VG
- G
101 - 125 of 363 results