MTG / Mystery Booster 2
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Snuff Out
Mystery Booster 2
(C)
Collector #: 0187
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Instant
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If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. |
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- NM
- EX
- VG
- G
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Cathars' Crusade
Mystery Booster 2
(R)
Collector #: 0006
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Enchantment
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| Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. | |
- NM
- EX
- VG
- G
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Goblin Recruiter
Mystery Booster 2
(U)
Collector #: 0193
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1/1 Creature - Goblin
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| When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order. | |
- NM
- EX
- VG
- G
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Rishadan Port
Mystery Booster 2
(R)
Collector #: 0241
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Land
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- NM
- EX
- VG
- G
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Giver of Runes
Mystery Booster 2
(R)
Collector #: 0147
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1/2 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Ensnaring Bridge
Mystery Booster 2
(R)
Collector #: 0219
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Artifact
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| Creatures with power greater than the number of cards in your hand can't attack. | |
- NM
- EX
- VG
- G
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Oath of Druids
Mystery Booster 2
(M)
Collector #: 0212
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Enchantment
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| At the beginning of each player’s upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard. | |
- NM
- EX
- VG
- G
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Umbral Mantle
Mystery Booster 2
(U)
Collector #: 0101
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Artifact - Equipment
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Equipped creature has “ Equip |
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- NM
- EX
- VG
- G
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Chain of Vapor
Mystery Booster 2
(U)
Collector #: 0156
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Instant
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| Return target nonland permanent to its owner’s hand. Then that permanent’s controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy. | |
- NM
- EX
- VG
- G
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Gitaxian Probe
Mystery Booster 2
(C)
Collector #: 0028
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Sorcery
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Look at target player's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Meekstone
Mystery Booster 2
(R)
Collector #: 0227
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Artifact
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| Creatures with power 3 or greater don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
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Demonic Consultation
Mystery Booster 2
(U)
Collector #: 0181
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Instant
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| Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Mental Misstep
Mystery Booster 2
(U)
Collector #: 0030
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Instant
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| Counter target spell with converted mana cost 1. | |
- NM
- EX
- VG
- G
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Show and Tell
Mystery Booster 2
(M)
Collector #: 0171
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Sorcery
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| Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Faerie Macabre
Mystery Booster 2
(C)
Collector #: 0042
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2/2 Creature - Faerie Rogue
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Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. |
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- NM
- EX
- VG
- G
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Snow-Covered Island
Mystery Booster 2
(C)
Collector #: 0117
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Basic Snow Land - Island
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- NM
- EX
- VG
- G
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Goblin King
Mystery Booster 2
(R)
Collector #: 0191
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2/2 Creature - Goblin
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| Other Goblins get +1/+1 and have mountainwalk. | |
- NM
- EX
- VG
- G
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Temporal Manipulation
Mystery Booster 2
(M)
Collector #: 0174
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Sorcery
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| Take an extra turn after this one. | |
- NM
- EX
- VG
- G
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Urza's Bauble
Mystery Booster 2
(U)
Collector #: 0237
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Artifact
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- NM
- EX
- VG
- G
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Mirri's Guile
Mystery Booster 2
(R)
Collector #: 0209
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Enchantment
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| At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. | |
- NM
- EX
- VG
- G
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Deathrite Shaman
Mystery Booster 2
(R)
Collector #: 0081
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1/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Rite of Flame
Mystery Booster 2
(C)
Collector #: 0059
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Sorcery
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Add |
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- NM
- EX
- VG
- G
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Noxious Revival
Mystery Booster 2
(U)
Collector #: 0070
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Instant
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| Put target card from a graveyard on top of its owner's library. | |
- NM
- EX
- VG
- G
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Flusterstorm
Mystery Booster 2
(R)
Collector #: 0163
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Instant
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Counter target instant or sorcery spell unless its controller pays Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Merchant Scroll
Mystery Booster 2
(C)
Collector #: 0167
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Sorcery
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| Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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