MTG / Mystery Booster 2
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Runed Terror (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0371
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6/6 Artifact Creature - Elemental Champion
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| Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player has had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.) | |
- NM
- EX
- VG
- G
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Snap Judgment (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0330
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Instant
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The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves) Cycling |
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- NM
- EX
- VG
- G
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The Many Deeds of Belzenlok (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0314
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Enchantment - Saga
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I - Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II - Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III - Exile up to one target Saga card from a graveyard. Copy its chapter III ability. |
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- NM
- EX
- VG
- G
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Toofer, Keeper of the Full Grip (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0318
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2/1 Legendary Creature - Human Gamer
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| Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!) | |
- NM
- EX
- VG
- G
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Yawgmoth's Day Planner (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0319
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Artifact
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You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.) If a card would be put into your graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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You Compleat Me (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0320
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Sorcery
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| If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life." | |
- NM
- EX
- VG
- G
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All-Star Kicker (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0321
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2/2 Creature - Orc Athlete
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Assist kicker When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.) |
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- NM
- EX
- VG
- G
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Arcanum Things (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0272
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Artifact - Equipment
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Equipped creature has flying. Equip Equipment swap |
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- NM
- EX
- VG
- G
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Hish of the Snake Cult (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0356
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2/5 Legendary Creature - Snake
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Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.) |
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- NM
- EX
- VG
- G
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New Master of Arms (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0284
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2/2 Creature - Human Soldier
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First strike Prevent all combat damage that would be dealt by blocking creatures that are tapped. |
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- NM
- EX
- VG
- G
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Plain Walker (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0286
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2/3 Creature - Kithkin Rogue
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Plainswalk Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.) Whenever Plain Walker deals combat damage to a planeswalker, planeswalk. (If you're playing Planechase, proceed to the next phase.) |
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- NM
- EX
- VG
- G
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Vuzzle Spaceship (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0332
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0/0 Artifact Creature - Construct
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Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.) Thrusters [6] > Flying Lasers [3] > Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target. |
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- NM
- EX
- VG
- G
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Dead Ringers
Mystery Booster 2
(C)
Collector #: 0041
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Sorcery
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| Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. | |
- NM
- EX
- VG
- G
351 - 363 of 363 results