MTG / Mystery Booster 2
326 - 350 of 363 results
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Flavor Disaster (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0338
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4/3 Enchantment Creature - Elemental Pirate
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Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/=X until end of turn, where X is Flavor Disaster's power. Negamorph |
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- NM
- EX
- VG
- G
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Friarball (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0278
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Sorcery
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Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.) |
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- NM
- EX
- VG
- G
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Halving Season (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0309
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Enchantment
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If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. |
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- NM
- EX
- VG
- G
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Immersturm Battlefield (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0327
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Enchantment - Realm
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Hosted creatures get +2/+0 and have haste. Host |
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- NM
- EX
- VG
- G
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Lifening Elemental (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0311
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4/6 Creature - Vampire Elemental
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Lifelink Splice into instant or sorcery |
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- NM
- EX
- VG
- G
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Maestros' Totally Safe Hideout (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0378
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Land
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Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestro's Totally Safe Hideout enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Map to Lorthos's Temple (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0295
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Enchantment - Quest
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Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
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- NM
- EX
- VG
- G
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Meandered Towershell (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0340
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Enchantment - Aura
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Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature." |
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- NM
- EX
- VG
- G
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Microscope (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0368
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Artifact
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- NM
- EX
- VG
- G
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Mothers Yamazaki (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0359
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2/2 Legendary Creature - Human Samurai
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Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste. |
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- NM
- EX
- VG
- G
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Orb of Origin (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0370
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Poly Artifact
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Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional |
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- NM
- EX
- VG
- G
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Pyromancy 101 (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0329
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Sorcery - Lesson
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Pyromancy 101 deals 1 damage to any target. Teach |
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- NM
- EX
- VG
- G
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Rain of Daggers
Mystery Booster 2
(R)
Collector #: 0186
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Sorcery
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| Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. | |
- NM
- EX
- VG
- G
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Search Elemental (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0299
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1/1 Creature - Elemental
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Whenever you search your library, scry 1. Scryfall - Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn. |
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- NM
- EX
- VG
- G
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Spuzzem Strategist (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0346
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4/4 Creature - Spuzzem Advisor
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| You make all choices for Spuzzems you control. | |
- NM
- EX
- VG
- G
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Terry Pin, Turboturtle (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0364
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4/3 Legendary Creature - Turtle Athlete
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Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities. |
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- NM
- EX
- VG
- G
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Two by Four (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0302
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Instant
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Choose one or both -
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- NM
- EX
- VG
- G
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Werewhat (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0349
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4/3 Creature - Werewolf
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Daybound As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card. |
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- NM
- EX
- VG
- G
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Your Wish Is My Command (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0304
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Sorcery
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| You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.) | |
- NM
- EX
- VG
- G
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Sengir Vampire
Mystery Booster 2
(U)
Collector #: 0129
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4/4 Creature - Vampire
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Flying Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. |
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- NM
- EX
- VG
- G
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Whiteout
Mystery Booster 2
(C)
Collector #: 0077
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Instant
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All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Flanking Licid (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0326
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1/1 Summon Licid
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- NM
- EX
- VG
- G
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Keruga, the Macrosage
Mystery Booster 2
(R)
Collector #: 0084
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5/4 Legendary Creature - Dinosaur Hippo
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Companion - Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater. |
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- NM
- EX
- VG
- G
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Runed Terror (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0371
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6/6 Artifact Creature - Elemental Champion
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| Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player has had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.) | |
- NM
- EX
- VG
- G
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Snap Judgment (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0330
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Instant
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The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves) Cycling |
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- NM
- EX
- VG
- G
326 - 350 of 363 results