MTG / Mystery Booster 2
326 - 350 of 363 results
Refine search:
|
Defender of the Queue (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0276
|
3/3 Creature - Centaur Soldier
|
|
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance. |
|
- NM
- EX
- VG
- G
|
Flavor Disaster (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0338
|
4/3 Enchantment Creature - Elemental Pirate
|
|
Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/=X until end of turn, where X is Flavor Disaster's power. Negamorph |
|
- NM
- EX
- VG
- G
|
Friarball (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0278
|
Sorcery
|
|
Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.) |
|
- NM
- EX
- VG
- G
|
Halving Season (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0309
|
Enchantment
|
|
If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. |
|
- NM
- EX
- VG
- G
|
Immersturm Battlefield (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0327
|
Enchantment - Realm
|
|
Hosted creatures get +2/+0 and have haste. Host |
|
- NM
- EX
- VG
- G
|
Lich's Duel Mastery (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0310
|
Legendary Enchantment
|
|
Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game. |
|
- NM
- EX
- VG
- G
|
Lifening Elemental (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0311
|
4/6 Creature - Vampire Elemental
|
|
Lifelink Splice into instant or sorcery |
|
- NM
- EX
- VG
- G
|
Maestros' Totally Safe Hideout (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0378
|
Land
|
|
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestro's Totally Safe Hideout enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Map to Lorthos's Temple (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0295
|
Enchantment - Quest
|
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
|
|
- NM
- EX
- VG
- G
|
Meandered Towershell (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0340
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature." |
|
- NM
- EX
- VG
- G
|
Microscope (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0368
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Mothers Yamazaki (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0359
|
2/2 Legendary Creature - Human Samurai
|
|
Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste. |
|
- NM
- EX
- VG
- G
|
Orb of Origin (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0370
|
Poly Artifact
|
|
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional |
|
- NM
- EX
- VG
- G
|
Pyromancy 101 (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0329
|
Sorcery - Lesson
|
|
Pyromancy 101 deals 1 damage to any target. Teach |
|
- NM
- EX
- VG
- G
|
Rain of Daggers
Mystery Booster 2
(R)
Collector #: 0186
|
Sorcery
|
| Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. | |
- NM
- EX
- VG
- G
|
Search Elemental (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0299
|
1/1 Creature - Elemental
|
|
Whenever you search your library, scry 1. Scryfall - Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn. |
|
- NM
- EX
- VG
- G
|
Spuzzem Strategist (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0346
|
4/4 Creature - Spuzzem Advisor
|
| You make all choices for Spuzzems you control. | |
- NM
- EX
- VG
- G
|
Subgoyf (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0300
|
*/1 Artifact Creature - Lhurgoyf
|
| Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and is toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.) | |
- NM
- EX
- VG
- G
|
Terry Pin, Turboturtle (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0364
|
4/3 Legendary Creature - Turtle Athlete
|
|
Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities. |
|
- NM
- EX
- VG
- G
|
Two by Four (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0302
|
Instant
|
Choose one or both -
|
|
- NM
- EX
- VG
- G
|
Werewhat (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0349
|
4/3 Creature - Werewolf
|
|
Daybound As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card. |
|
- NM
- EX
- VG
- G
|
Your Wish Is My Command (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0304
|
Sorcery
|
| You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.) | |
- NM
- EX
- VG
- G
|
Sengir Vampire
Mystery Booster 2
(U)
Collector #: 0129
|
4/4 Creature - Vampire
|
|
Flying Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. |
|
- NM
- EX
- VG
- G
|
Flanking Licid (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0326
|
1/1 Summon Licid
|
|
|
|
- NM
- EX
- VG
- G
|
Keruga, the Macrosage
Mystery Booster 2
(R)
Collector #: 0084
|
5/4 Legendary Creature - Dinosaur Hippo
|
|
Companion - Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater. |
|
- NM
- EX
- VG
- G
326 - 350 of 363 results