MTG / Mystery Booster 2
326 - 350 of 363 results
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Search Elemental (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0299
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1/1 Creature - Elemental
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Whenever you search your library, scry 1. Scryfall - Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn. |
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- NM
- EX
- VG
- G
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Subgoyf (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0300
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*/1 Artifact Creature - Lhurgoyf
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| Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and is toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.) | |
- NM
- EX
- VG
- G
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There (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0301
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Instant - Lesson
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Exile target creature you control, then return it to the battlefield under its owner's control. ---- They're Instant - Lesson Up to three target creatures can't be blocked this turn. ---- Their Instant - Lesson Target opponent gains control of target creature you control. |
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- NM
- EX
- VG
- G
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Toddler's Rage (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0331
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample, but for blocking.) |
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- NM
- EX
- VG
- G
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Werewhat (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0349
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4/3 Creature - Werewolf
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Daybound As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card. |
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- NM
- EX
- VG
- G
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Yawgmoth's Day Planner (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0319
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Artifact
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You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.) If a card would be put into your graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Zone of Flame (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0334
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Enchantment - Aura
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Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.) |
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- NM
- EX
- VG
- G
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Sengir Vampire
Mystery Booster 2
(U)
Collector #: 0129
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4/4 Creature - Vampire
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Flying Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. |
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- NM
- EX
- VG
- G
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Abbot of the Sacred Meeple (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0271
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2/2 Creature - Human Monk
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Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright. |
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- NM
- EX
- VG
- G
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Dwarven Confluencer (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0325
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1/1 Creature - Dwarf
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- NM
- EX
- VG
- G
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Flanking Licid (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0326
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1/1 Summon Licid
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- NM
- EX
- VG
- G
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Friarball (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0278
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Sorcery
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Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.) |
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- NM
- EX
- VG
- G
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Immersturm Battlefield (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0327
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Enchantment - Realm
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Hosted creatures get +2/+0 and have haste. Host |
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- NM
- EX
- VG
- G
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Lifening Elemental (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0311
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4/6 Creature - Vampire Elemental
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Lifelink Splice into instant or sorcery |
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- NM
- EX
- VG
- G
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Meandered Towershell (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0340
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Enchantment - Aura
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Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature." |
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- NM
- EX
- VG
- G
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Microscope (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0368
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Artifact
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- NM
- EX
- VG
- G
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Mothers Yamazaki (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0359
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2/2 Legendary Creature - Human Samurai
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Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste. |
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- NM
- EX
- VG
- G
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Pinchy McStingbutt (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0316
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1/3 Creature - Scorpion
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Deathtouch Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal String, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.) |
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- NM
- EX
- VG
- G
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Questing Cosplayer (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0345
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1/1 Creature - Human Bard
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| When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.) | |
- NM
- EX
- VG
- G
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Rain of Daggers
Mystery Booster 2
(R)
Collector #: 0186
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Sorcery
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| Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. | |
- NM
- EX
- VG
- G
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Spuzzem Strategist (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0346
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4/4 Creature - Spuzzem Advisor
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| You make all choices for Spuzzems you control. | |
- NM
- EX
- VG
- G
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Tax Taker (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0288
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1/2 Creature - Rat Advisor
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| Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.) | |
- NM
- EX
- VG
- G
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Terry Pin, Turboturtle (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0364
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4/3 Legendary Creature - Turtle Athlete
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Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities. |
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- NM
- EX
- VG
- G
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Two by Four (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0302
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Instant
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Choose one or both -
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- NM
- EX
- VG
- G
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Your Wish Is My Command (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0304
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Sorcery
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| You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.) | |
- NM
- EX
- VG
- G
326 - 350 of 363 results