MTG / Mystery Booster 2
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Duelists' Convocation International (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0293
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Enchantment
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When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out you win the game. |
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- NM
- EX
- VG
- G
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Dwarven Confluencer (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0325
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1/1 Creature - Dwarf
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- NM
- EX
- VG
- G
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Glade of the Pump Spells (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0373
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Land
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(You have to pay When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Glimpse, the Unthinkable (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0355
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4/5 Legendary Creature - Illusion Rogue
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Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen. |
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- NM
- EX
- VG
- G
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Jeskai Baller (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0281
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2/3 Creature - Human Athlete
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When you cast this spell, create a 1/1 white Athlete creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Jund 'Em Out (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0357
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Sorcery
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Retrace (Sorry, no room for reminder text.) Choose one at rando/m. Create a copy of the chosen card. You may cast the copy without paying its mana cost.
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- NM
- EX
- VG
- G
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Keeper of the Crown (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0339
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3/4 Creature - Human Noble
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(L can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible. Coronation of the Wilds Sorcery - Adventure Target creature you control becomes a legendary Noble in addition to its other types and gains " Draw a card. |
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- NM
- EX
- VG
- G
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Lazotep Archway (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0376
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Land
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Lazotep Archway enters the battlefield tapped. Eternalize |
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- NM
- EX
- VG
- G
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Muraganda Eldrazi (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0283
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6/5 Creature - Eldrazi Dinosaur
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Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.) |
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- NM
- EX
- VG
- G
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Night of the Flying Merfolk (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0296
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Enchantment - Saga
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Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I - Create two 1/1 blue Merfolk creature tokens. II - Put a flying counter on each tapped creature you control. III - Draw a card for each creature you control that dealt combat damage to a player this turn. |
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- NM
- EX
- VG
- G
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Noble Ox (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0285
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2/4 Creature - Noble Ox
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Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures. |
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- NM
- EX
- VG
- G
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Pinchy McStingbutt (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0316
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1/3 Creature - Scorpion
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Deathtouch Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal String, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.) |
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- NM
- EX
- VG
- G
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Plant a Sapling (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0344
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Sorcery
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner's library transformed. (For playtesting purposes, put it into its sleeve upside down.) Back Fully-Grown Treefolk Creature - Treefolk (You can't cast this face unless it's been transformed by the front face.) Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control. |
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- NM
- EX
- VG
- G
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Pokey, the Scallywagg (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0361
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2/2 Legendary Creature - Brushwagg Pirate
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Menace If you would flip a coin, you may instead roll a d20. 1-10 is tails and 11-20 is heads. (It counts as rolling a die, not flipping a coin.) If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.) |
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- NM
- EX
- VG
- G
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Questing Cosplayer (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0345
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1/1 Creature - Human Bard
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| When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.) | |
- NM
- EX
- VG
- G
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Rule with an Even Hand (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0269
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) You can't attack with an odd number of creatures. Whenever you attack, double target creature's power until end of turn. |
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- NM
- EX
- VG
- G
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Stone Drake (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0363
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4/4 Creature - Drake
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Flying When Stone Drake enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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There (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0301
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Instant - Lesson
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Exile target creature you control, then return it to the battlefield under its owner's control. ---- They're Instant - Lesson Up to three target creatures can't be blocked this turn. ---- Their Instant - Lesson Target opponent gains control of target creature you control. |
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- NM
- EX
- VG
- G
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Toddler's Rage (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0331
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample, but for blocking.) |
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- NM
- EX
- VG
- G
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Under-Construction Skyscraper (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0383
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Land
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Level up Level 1-7 Level 8+ |
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- NM
- EX
- VG
- G
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Wormhole Warp (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0333
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Instant
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| Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost. | |
- NM
- EX
- VG
- G
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Zone of Flame (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0334
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Enchantment - Aura
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Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.) |
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- NM
- EX
- VG
- G
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Dairy Cow (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0337
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2/1 Creature - Cow
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| Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.) | |
- NM
- EX
- VG
- G
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Defender of the Queue (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0276
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3/3 Creature - Centaur Soldier
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Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance. |
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- NM
- EX
- VG
- G
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Essence of Ajani (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0277
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Emblem
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(As this spell resolves, put it into the command zone.) Whenever you cast a spell, you gain 1 life. |
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- NM
- EX
- VG
- G
301 - 325 of 363 results