MTG / Mystery Booster 2
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Teferi, Druid of Argoth (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0348
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3/4 Legendary Creature - Human Druid
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Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. |
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- NM
- EX
- VG
- G
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TL;DR (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0317
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Instant
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| Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.) | |
- NM
- EX
- VG
- G
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Erhnam Djinn
Mystery Booster 2
(U)
Collector #: 0133
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4/5 Creature - Djinn
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| At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. | |
- NM
- EX
- VG
- G
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Alberix, the Trade Planet (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0289
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World Enchantment
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Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes - At the beginning of your precombat main phase, choose one -
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- NM
- EX
- VG
- G
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Avacyn's Collar, the Symbol of Her Church (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0273
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Artifact - Equipment
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Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle |
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- NM
- EX
- VG
- G
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Boulder Jockey (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0324
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4/4 Creature - Goblin
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(D is a land drop. You may give up one potential land drop this turn to pay for D.) Whenever Boulder Jockey attacks, you may pay D. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Call from the Grave (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0305
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Sorcery
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| Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost. | |
- NM
- EX
- VG
- G
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Champion of the Hareish (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0275
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1/1 Creature - Rabbit Soldier
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Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list. |
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- NM
- EX
- VG
- G
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Fludge, Gunk Guardian (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0354
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5/5 Legendary Creature - Slug Ooze
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Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling |
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- NM
- EX
- VG
- G
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Intangible Vibes (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0280
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Enchantment
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| All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.) | |
- NM
- EX
- VG
- G
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Jund 'Em Out (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0357
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Sorcery
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Retrace (Sorry, no room for reminder text.) Choose one at rando/m. Create a copy of the chosen card. You may cast the copy without paying its mana cost.
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- NM
- EX
- VG
- G
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Knight of Lost Causes (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0282
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2/2 Creature - Human Knight
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Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.) |
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- NM
- EX
- VG
- G
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Mardu Outrider
Mystery Booster 2
(R)
Collector #: 0001
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5/5 Creature - Orc Warrior
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| As an additional cost to cast this spell, discard a card. | |
- NM
- EX
- VG
- G
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Starting Town NPC (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0347
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3/3 Creature - Human Peasant
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Each creature card in your hand has a Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Temur Elevator (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0382
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Land
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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- NM
- EX
- VG
- G
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Who's That Praetor? (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0270
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Sorcery
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Choose one at random. Create a token that's a copy of the chosen card.
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- NM
- EX
- VG
- G
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Kitchen Finks
Mystery Booster 2
(U)
Collector #: 0085
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3/2 Creature - Ouphe
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When Kitchen Finks enters the battlefield, you gain 2 life. Persist |
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- NM
- EX
- VG
- G
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Triumph of Ferocity
Mystery Booster 2
(U)
Collector #: 0135
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Enchantment
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| At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. | |
- NM
- EX
- VG
- G
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Lifetap
Mystery Booster 2
(U)
Collector #: 0125
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Enchantment
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| Whenever a Forest an opponent controls becomes tapped, you gain 1 life. | |
- NM
- EX
- VG
- G
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Soul of Theros
Mystery Booster 2
(M)
Collector #: 0019
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6/6 Creature - Avatar
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Vigilance |
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- NM
- EX
- VG
- G
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Sphinx of the Steel Wind
Mystery Booster 2
(M)
Collector #: 0089
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6/6 Artifact Creature - Sphinx
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| Flying, first strike, vigilance, lifelink, protection from red and from green | |
- NM
- EX
- VG
- G
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A Girl and Her Dogs (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0279
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3/3 Creature - Human
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When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control. |
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- NM
- EX
- VG
- G
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Abbot of the Sacred Meeple (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0271
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2/2 Creature - Human Monk
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Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright. |
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- NM
- EX
- VG
- G
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Anax and Cymede & Kynaios and Tiro (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0350
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3/8 Legendary Creature - Human Soldier
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First strike, vigilance Heroic - Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card. |
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- NM
- EX
- VG
- G
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Built Bear (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0335
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2/2 Creature - Bear
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Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by 1 point each > Flash; deathtouch; reach; vigilance; or ward 2 points > 3 points each > +1/+1; or +0/+2 4 points > When this creature enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
276 - 300 of 363 results