MTG / Mystery Booster 2

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Planeswalkerificate (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0328
2 R R
Enchantment - Aura
Enchant creature you control
Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities -

[+1]: Add {R}{R}.
[-1]: Exile the top card of your library. You may play it this turn.
[-X]: This planeswalker deals X damage to any target.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Rule with an Even Hand (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0269
0
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Slumbering Waterways (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0381
Land
Slumbering Waterways enters the battlefield tapped.
{T}: Add {G} or {U}.
Flying, vigilance, trample
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Starting Town NPC (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0347
2 G
3/3 Creature - Human Peasant
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}, then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Teferi, Druid of Argoth (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0348
2 G G G
3/4 Legendary Creature - Human Druid
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Under-Construction Skyscraper (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0383
Land
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{T}: Add {C}.
Level 1-7
{T}: Add {W}, {B}, {G}, or {C}.
Level 8+
{T}: Add {W}, {B}, {G}, or {C}. Scry 1.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Value Town (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0384
0
Land - Town
Value Town enters the battlefield tapped.
{T}: Add {U} or {R}.

Take a Trip to... {4}{U}{R}
Sorcery - Adventure
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Triumph of Ferocity
Mystery Booster 2 (U)
Collector #: 0135
2 G
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
  • NM
  • EX
  • VG
  • G
  • 13 available @ $0.39
  • $0.31
    Out of stock.
  • $0.27
    Out of stock.
  • $0.20
    Out of stock.
A Girl and Her Dogs (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0279
4 W
3/3 Creature - Human
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it.
Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Alberix, the Trade Planet (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0289
2 U U
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes - At the beginning of your precombat main phase, choose one -
  • Discard a card. If you do, put two of Alberix's resources into its owner's hand.
  • Exile the top card of your library as a resource.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Boulder Jockey (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0324
2 R
4/4 Creature - Goblin
(D is a land drop. You may give up one potential land drop this turn to pay for D.)
Whenever Boulder Jockey attacks, you may pay D. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Call from the Grave (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0305
2 B
Sorcery
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Common Black Removal (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0307
2 B B
Instant
Choose one. Destroy target creature, then -
  • Create a Food token.
  • Create a Treasure token.
  • Put a menace counter on a creature you control.
  • That creature's controller mills cards equal to its power.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Glade of the Pump Spells (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0373
2 G
Land
(You have to pay {2}{G} to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
{T}: Add {G}{G}.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Intangible Vibes (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0280
1 W
Enchantment
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Knight of Lost Causes (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0282
W W
2/2 Creature - Human Knight
Vigilance
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Lazotep Archway (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0376
Land
Lazotep Archway enters the battlefield tapped.
{T}: Add {W} or {B}.
Eternalize {3}{W}{B} ({3}{W}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Lich's Duel Mastery (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0310
3 B B B
Legendary Enchantment
Hexproof
When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields.
If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery.
When Lich's Duel Mastery leaves the battlefield, you lose the game.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Mardu Outrider
Mystery Booster 2 (R)
Collector #: 0001
1 B B
5/5 Creature - Orc Warrior
As an additional cost to cast this spell, discard a card.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Muraganda Eldrazi (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0283
4 W
6/5 Creature - Eldrazi Dinosaur
Devoid (This card has no color.)
Deworded (This creature counts as having no abilities.)
When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Pokey, the Scallywagg (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0361
U R
2/2 Legendary Creature - Brushwagg Pirate
Menace
If you would flip a coin, you may instead roll a d20. 1-10 is tails and 11-20 is heads. (It counts as rolling a die, not flipping a coin.)
If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Stone Drake (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0363
3 U B
4/4 Creature - Drake
Flying
When Stone Drake enters the battlefield, choose one -
  • Distract - Tap target land. Draw a card.
  • Enthrall - Target player discards a card for each spell you've cast this turn.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Temur Elevator (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0382
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Environmental Sciences
Mystery Booster 2 (C)
Collector #: 0002
2
Sorcery - Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Prismatic Ending
Mystery Booster 2 (U)
Collector #: 0016
X W
Sorcery
Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
276 - 300 of 363 results