MTG / Mystery Booster 2
226 - 250 of 363 results
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Flickering Ward
Mystery Booster 2
(U)
Collector #: 0011
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Enchantment - Aura
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Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. |
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- NM
- EX
- VG
- G
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Energy Flux
Mystery Booster 2
(U)
Collector #: 0161
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Enchantment
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All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay |
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- NM
- EX
- VG
- G
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Environmental Sciences
Mystery Booster 2
(C)
Collector #: 0002
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Sorcery - Lesson
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| Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. | |
- NM
- EX
- VG
- G
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Hunting Cheetah
Mystery Booster 2
(C)
Collector #: 0134
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2/3 Creature - Cat
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| Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Treasure Cruise
Mystery Booster 2
(C)
Collector #: 0037
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Sorcery
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Delve (Each card you exile from your graveyard while casting this spell pays for Draw three cards. |
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- NM
- EX
- VG
- G
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Dakmor Sorceress
Mystery Booster 2
(R)
Collector #: 0127
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*/4 Creature - Human Wizard Sorcerer
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| Dakmor Sorceress's power is equal to the number of Swamps you control. | |
- NM
- EX
- VG
- G
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Indicate (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0265
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Sorcery
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| Target permanent. | |
- NM
- EX
- VG
- G
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Rin and Seri, Inseparabler (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0362
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3/2 Legendary Creature - Dog Cat Scientist
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All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste. |
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- NM
- EX
- VG
- G
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Planeswalkerificate (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0328
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Enchantment - Aura
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Enchant creature you control Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities - [+1]: Add [-1]: Exile the top card of your library. You may play it this turn. [-X]: This planeswalker deals X damage to any target. |
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- NM
- EX
- VG
- G
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Value Town (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0384
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Land - Town
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Value Town enters the battlefield tapped. Take a Trip to... Sorcery - Adventure Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Thopter Foundry
Mystery Booster 2
(U)
Collector #: 0092
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Artifact
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- NM
- EX
- VG
- G
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Prismatic Ending
Mystery Booster 2
(U)
Collector #: 0016
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Sorcery
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| Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Heart of a Duelist (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0294
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Enchantment
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You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Phyrexian Seedling (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0343
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0/0 Creature - Phyrexian Plant
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Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.) |
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- NM
- EX
- VG
- G
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Wisedrafter's Will (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0303
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Enchantment
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Your opponents play with their hands revealed. |
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- NM
- EX
- VG
- G
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Hoodwink
Mystery Booster 2
(C)
Collector #: 0123
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Instant
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| Return target artifact, enchantment, or land to its owner's hand. | |
- NM
- EX
- VG
- G
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Brigid, Who's Seen Some Stuff (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0274
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3/3 Legendary Creature - Kithkin Archer
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Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.) |
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- NM
- EX
- VG
- G
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Wrath of Leknif (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0366
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Sorcery
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| Destroy all creatures. They can't be regenerated. Untap up to four lands you control. | |
- NM
- EX
- VG
- G
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Colossal Dreadmaw
Mystery Booster 2
(C)
Collector #: 0067
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6/6 Creature - Dinosaur
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| Trample | |
- NM
- EX
- VG
- G
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Bolshack Dragon (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0322
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6/6 Creature - Armored Dragon
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Double strike While attacking, this creature gets +1 power for each red card in your graveyard. |
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- NM
- EX
- VG
- G
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Don't Worry About It (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0353
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Enchantment - Aura
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Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.) Enchanted card costs When you cast enchanted card, copy it. |
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- NM
- EX
- VG
- G
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Lutri, Pauper Otter (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0358
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3/4 Legendary Creature - Elemental Otter
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Companion - Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards. |
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- NM
- EX
- VG
- G
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Luxior, Ignited (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0368
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Legendary Artifact Planeswalker - Equipment Luxior
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Equipped creature gets +1/+1 for each counter on Luxior, Ignited. [+1]: Attach this Equipment to up to one target creature you control. [-2}: Equipped creature gets +2/+2 and gains double strike until end of turn. |1| |
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- NM
- EX
- VG
- G
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Madlands (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0377
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Land
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Madlands enters the battlefield tapped. Madness |
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- NM
- EX
- VG
- G
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Processing Plant (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0380
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Land - Ulamog's Power-Plant
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Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library. |
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- NM
- EX
- VG
- G
226 - 250 of 363 results