MTG / Mystery Booster 2
226 - 250 of 363 results
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Skyclave Apparition
Mystery Booster 2
(R)
Collector #: 0018
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2/2 Creature - Kor Spirit
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When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. |
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- NM
- EX
- VG
- G
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Kozilek, Compleated (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0266
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12/12 Legendary Creature - Phyrexian Eldrazi
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({C/P} can be paid with either When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.) |
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- NM
- EX
- VG
- G
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Future Sight
Mystery Booster 2
(R)
Collector #: 0122
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Enchantment
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Play with the top card of your library revealed. You may play the top card of your library. |
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- NM
- EX
- VG
- G
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Naturalize 2 (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0341
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Instant
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| Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.) | |
- NM
- EX
- VG
- G
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Treasure Cruise
Mystery Booster 2
(C)
Collector #: 0037
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Sorcery
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Delve (Each card you exile from your graveyard while casting this spell pays for Draw three cards. |
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- NM
- EX
- VG
- G
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Indicate (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0265
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Sorcery
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| Target permanent. | |
- NM
- EX
- VG
- G
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Chea, Friend to Maybe Too Many (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0353
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2/4 Legendary Creature - Human Wizard
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Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) |
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- NM
- EX
- VG
- G
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Rin and Seri, Inseparabler (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0362
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3/2 Legendary Creature - Dog Cat Scientist
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All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste. |
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- NM
- EX
- VG
- G
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Dakmor Sorceress
Mystery Booster 2
(R)
Collector #: 0127
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*/4 Creature - Human Wizard Sorcerer
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| Dakmor Sorceress's power is equal to the number of Swamps you control. | |
- NM
- EX
- VG
- G
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Blazing Rootwalla
Mystery Booster 2
(U)
Collector #: 0054
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1/1 Creature - Lizard
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Madness |
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- NM
- EX
- VG
- G
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Madlands (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0377
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Land
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Madlands enters the battlefield tapped. Madness |
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- NM
- EX
- VG
- G
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The Colossal Dreadmaw (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0336
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6/6 Legendary Creature - Dinosaur
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Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.) |
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- NM
- EX
- VG
- G
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Lifetap
Mystery Booster 2
(U)
Collector #: 0125
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Enchantment
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| Whenever a Forest an opponent controls becomes tapped, you gain 1 life. | |
- NM
- EX
- VG
- G
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Thopter Foundry
Mystery Booster 2
(U)
Collector #: 0092
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Artifact
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- NM
- EX
- VG
- G
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Phyrexian Seedling (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0343
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0/0 Creature - Phyrexian Plant
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Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.) |
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- NM
- EX
- VG
- G
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Sphinx of the Steel Wind
Mystery Booster 2
(M)
Collector #: 0089
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6/6 Artifact Creature - Sphinx
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| Flying, first strike, vigilance, lifelink, protection from red and from green | |
- NM
- EX
- VG
- G
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Blurry Visionary (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0290
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3/2 Creature - Human Wizard
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| When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.) | |
- NM
- EX
- VG
- G
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Bolshack Dragon (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0322
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6/6 Creature - Armored Dragon
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Double strike While attacking, this creature gets +1 power for each red card in your graveyard. |
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- NM
- EX
- VG
- G
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Don't Worry About It (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0353
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Enchantment - Aura
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Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.) Enchanted card costs When you cast enchanted card, copy it. |
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- NM
- EX
- VG
- G
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Processing Plant (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0380
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Land - Ulamog's Power-Plant
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Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library. |
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- NM
- EX
- VG
- G
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The Heron Moon (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0375
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Legendary Land
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Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it, and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost. |
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- NM
- EX
- VG
- G
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Wowzer, the Aspirational (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0365
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10/10 Legendary Snow Creature - Wurm
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Whenever Wowzer, the Aspirational attacks, if you have an , control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
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- NM
- EX
- VG
- G
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Brigid, Who's Seen Some Stuff (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0274
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3/3 Legendary Creature - Kithkin Archer
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Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.) |
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- NM
- EX
- VG
- G
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Omnipresent Impostor (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0268
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2/1 Basic Creature - Shapeshifter
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Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For Example, if you search for two land cards, you may find Omnipresent Impostor and a land card.) |
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- NM
- EX
- VG
- G
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Kitchen Finks
Mystery Booster 2
(U)
Collector #: 0085
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3/2 Creature - Ouphe
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When Kitchen Finks enters the battlefield, you gain 2 life. Persist |
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- NM
- EX
- VG
- G
226 - 250 of 363 results
, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.