MAGIC: THE GATHERING
A Good Thing (Not Tournament Legal) |
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Enchantment
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Spells and abilities you control can’t destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
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Abian, Luvion Usurper (Not Tournament Legal) |
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Legendary Planeswalker - Abian
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As Abian, Luvion Usurper enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.) [+3]: Discard your hand, then draw cards equal to the greatest power among creatures you control. [+1]:Create a 3/2 red and green Spirit creature token. [-X]: You deal X damage to any target. |5| |
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Absorb Vis |
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Sorcery
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Target player loses 4 life and you gain 4 life. Basic landcycling ![]() ![]() ![]() ![]() |
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Abundant Growth |
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Enchantment - Aura
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Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has “ ![]() |
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Abzan Charm |
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Instant
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Choose one -
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Abzan Falconer |
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2/3 Creature - Human Soldier
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Outlast ![]() ![]() ![]() Each creature you control with a +1/+1 counter on it has flying. |
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Abzan Guide |
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4/4 Creature - Human Warrior
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Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph ![]() ![]() ![]() ![]() ![]() |
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Abzan Runemark |
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent |
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Academy Journeymage |
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3/2 Creature - Human Wizard
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This spell costs ![]() When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner’s hand. |
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Accursed Spirit |
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3/2 Creature - Spirit
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Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.) | |
Acidic Slime |
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2/2 Creature - Ooze
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Deathtouch When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. |
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Acrobatic Maneuver |
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Instant
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Exile target creature you control, then return that card to the battlefield under its owner’s control. Draw a card. |
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Act of Treason |
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Sorcery
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | |
Act on Impulse |
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Sorcery
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Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) | |
Adanto Vanguard |
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1/1 Creature - Vampire Soldier
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As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.) |
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Adorned Pouncer |
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1/1 Creature - Cat
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Double strike Eternalize ![]() ![]() ![]() ![]() ![]() ![]() |
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Adventurous Impulse |
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Sorcery
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Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
Aerie Bowmasters |
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3/4 Creature - Hound Archer
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Reach (This creature can block creatures with flying.) Megamorph ![]() ![]() ![]() |
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Aether Hub |
Land
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When Aether Hub enters the battlefield, you get ![]() ![]() ![]() ![]() ![]() |
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Aether Spellbomb |
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Artifact
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