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Plains (334 D)
Mercadian Masques
(L)
Collector #: 334
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Basic Land - Plains
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Revive
Mercadian Masques
(U)
Collector #: 262
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Sorcery
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Return target green card from your graveyard to your hand. | |
Forest (350 D)
Mercadian Masques
(L)
Collector #: 350
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Basic Land - Forest
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Game Preserve
Mercadian Masques
(R)
Collector #: 248
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Enchantment
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At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners’ control. | |
Story Circle
Mercadian Masques
(U)
Collector #: 051
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Enchantment
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As Story Circle enters the battlefield, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
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Afterlife
Mercadian Masques
(U)
Collector #: 001
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Instant
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Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. | |
Alley Grifters
Mercadian Masques
(C)
Collector #: 115
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2/2 Creature - Human Mercenary
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Whenever Alley Grifters becomes blocked, defending player discards a card. | |
Charmed Griffin
Mercadian Masques
(U)
Collector #: 007
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3/3 Creature - Griffin
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Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand. |
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Henge of Ramos
Mercadian Masques
(U)
Collector #: 318
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Land
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: Add . , : Add one mana of any color. |
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Indentured Djinn
Mercadian Masques
(U)
Collector #: 085
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4/4 Creature - Djinn
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Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards. |
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Primeval Shambler
Mercadian Masques
(U)
Collector #: 152
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3/3 Creature - Horror Mercenary
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: Primeval Shambler gets +1/+1 until end of turn. | |
Ramosian Commander
Mercadian Masques
(U)
Collector #: 036
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2/4 Creature - Human Rebel
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, : Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. | |
Rushwood Legate
Mercadian Masques
(U)
Collector #: 266
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2/1 Creature - Dryad
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If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost. | |
Stamina
Mercadian Masques
(U)
Collector #: 277
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Enchantment - Aura
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Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. |
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Notorious Assassin
Mercadian Masques
(R)
Collector #: 150
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2/2 Creature - Human Spellshaper Assassin
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, , Discard a card: Destroy target nonblack creature. It can't be regenerated. | |
Unnatural Hunger
Mercadian Masques
(R)
Collector #: 169
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Enchantment - Aura
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Enchant creature At the beginning of the upkeep of enchanted creature’s controller, Unnatural Hunger deals damage equal to that creature’s power to that player unless they sacrifice another creature. |
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Plains (331 A)
Mercadian Masques
(L)
Collector #: 331
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Basic Land - Plains
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Rappelling Scouts
Mercadian Masques
(R)
Collector #: 041
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1/4 Creature - Human Rebel Scout
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Flying : Rappelling Scouts gains protection from the color of your choice until end of turn. |
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Spiritual Focus
Mercadian Masques
(R)
Collector #: 049
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Enchantment
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Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. | |
Distorting Lens
Mercadian Masques
(R)
Collector #: 293
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Artifact
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: Target permanent becomes the color of your choice until end of turn. | |
Horn of Plenty
Mercadian Masques
(R)
Collector #: 298
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Artifact
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Whenever a player casts a spell, they may pay . If the player does, they draw a card at the beginning of the next end step. | |
Arms Dealer
Mercadian Masques
(U)
Collector #: 172
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1/1 Creature - Goblin Rogue
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, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. | |
Lumbering Satyr
Mercadian Masques
(U)
Collector #: 257
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5/4 Creature - Satyr Beast
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All creatures have forestwalk. | |
Forest (348 B)
Mercadian Masques
(L)
Collector #: 348
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Basic Land - Forest
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Blood Hound
Mercadian Masques
(R)
Collector #: 176
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1/1 Creature - Dog
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Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. |
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