MTG / Mercadian Masques
176 - 200 of 350 results
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Misshapen Fiend
Mercadian Masques
(C)
Collector #: 147
FOIL
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1/1 Creature - Horror Mercenary
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| Flying | |
- NM
- EX
- VG
- G
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Blockade Runner
Mercadian Masques
(C)
Collector #: 060
FOIL
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2/2 Creature - Merfolk
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- NM
- EX
- VG
- G
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Deepwood Tantiv
Mercadian Masques
(U)
Collector #: 241
FOIL
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2/4 Creature - Beast
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| Whenever Deepwood Tantiv becomes blocked, you gain 2 life. | |
- NM
- EX
- VG
- G
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Saprazzan Raider
Mercadian Masques
(C)
Collector #: 102
FOIL
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1/2 Creature - Merfolk
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| When Saprazzan Raider becomes blocked, return it to its owner's hand. | |
- NM
- EX
- VG
- G
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Steadfast Guard
Mercadian Masques
(C)
Collector #: 050
FOIL
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2/2 Creature - Human Rebel
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| Vigilance (Attacking doesn't cause this creature to tap.) | |
- NM
- EX
- VG
- G
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Deepwood Drummer
Mercadian Masques
(C)
Collector #: 239
FOIL
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1/1 Creature - Human Spellshaper
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- NM
- EX
- VG
- G
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Soothing Balm
Mercadian Masques
(C)
Collector #: 048
FOIL
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Instant
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| Target player gains 5 life. | |
- NM
- EX
- VG
- G
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Tonic Peddler
Mercadian Masques
(U)
Collector #: 054
FOIL
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1/1 Creature - Human Spellshaper
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- NM
- EX
- VG
- G
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Ignoble Soldier
Mercadian Masques
(U)
Collector #: 022
FOIL
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3/1 Creature - Human Soldier
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| Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. | |
- NM
- EX
- VG
- G
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Lightning Hounds
Mercadian Masques
(C)
Collector #: 201
FOIL
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3/2 Creature - Dog
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| First strike | |
- NM
- EX
- VG
- G
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Saprazzan Outrigger
Mercadian Masques
(C)
Collector #: 101
FOIL
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5/5 Creature - Merfolk
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| When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. | |
- NM
- EX
- VG
- G
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Dehydration
Mercadian Masques
(C)
Collector #: 073
FOIL
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Enchantment - Aura
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Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Aerial Caravan
Mercadian Masques
(R)
Collector #: 058
FOIL
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4/3 Creature - Human Soldier
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Flying |
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- NM
- EX
- VG
- G
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Armistice
Mercadian Masques
(R)
Collector #: 003
FOIL
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Enchantment
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- NM
- EX
- VG
- G
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Arrest
Mercadian Masques
(U)
Collector #: 004
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. |
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- NM
- EX
- VG
- G
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Assembly Hall
Mercadian Masques
(R)
Collector #: 286
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Ballista Squad
Mercadian Masques
(U)
Collector #: 005
FOIL
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2/2 Creature - Human Rebel
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- NM
- EX
- VG
- G
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Battle Rampart
Mercadian Masques
(C)
Collector #: 173
FOIL
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1/3 Creature - Wall
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Defender (This creature can't attack.) |
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- NM
- EX
- VG
- G
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Battle Squadron
Mercadian Masques
(R)
Collector #: 174
FOIL
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*/* Creature - Goblin
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Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. |
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- NM
- EX
- VG
- G
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Bifurcate
Mercadian Masques
(R)
Collector #: 230
FOIL
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Sorcery
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| Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Black Market
Mercadian Masques
(R)
Collector #: 116
FOIL
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Enchantment
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Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market. At the beginning of your precombat main phase, add |
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- NM
- EX
- VG
- G
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Blaster Mage
Mercadian Masques
(C)
Collector #: 175
FOIL
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2/2 Creature - Human Spellshaper
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- NM
- EX
- VG
- G
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Blood Oath
Mercadian Masques
(R)
Collector #: 177
FOIL
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Instant
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| Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) | |
- NM
- EX
- VG
- G
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Boa Constrictor
Mercadian Masques
(U)
Collector #: 231
FOIL
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3/3 Creature - Snake
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- NM
- EX
- VG
- G
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Caller of the Hunt
Mercadian Masques
(R)
Collector #: 233
FOIL
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*/* Creature - Human
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As an additional cost to cast Caller of the Hunt, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. |
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- NM
- EX
- VG
- G
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