MTG / Masters 25
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Curiosity
Masters 25
(U)
Collector #: 052
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Enchantment
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Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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- NM
- EX
- VG
- G
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Cursecatcher
Masters 25
(U)
Collector #: 053
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1/1 Creature - Merfolk Wizard
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Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays |
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- NM
- EX
- VG
- G
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Fetid Heath
Masters 25
(R)
Collector #: 238
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Land
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- NM
- EX
- VG
- G
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Nicol Bolas
Masters 25
(R)
Collector #: 209
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7/7 Legendary Creature - Elder Dragon
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Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay Whenever Nicol Bolas deals damage to an opponent, that player discards their hand. |
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- NM
- EX
- VG
- G
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Borrowing 100,000 Arrows
Masters 25
(C)
Collector #: 045
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Sorcery
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| Draw a card for each tapped creature target opponent controls. | |
- NM
- EX
- VG
- G
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Brion Stoutarm
Masters 25
(R)
Collector #: 200
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4/4 Legendary Creature - Giant Warrior
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Lifelink |
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- NM
- EX
- VG
- G
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Sundering Titan
Masters 25
(R)
Collector #: 233
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7/10 Artifact Creature - Golem
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| When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. | |
- NM
- EX
- VG
- G
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Arbor Elf
Masters 25
(C)
Collector #: 160
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Darien, King of Kjeldor
Masters 25
(R)
Collector #: 009
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3/3 Legendary Creature - Human Soldier
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| Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. | |
- NM
- EX
- VG
- G
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Rest in Peace
Masters 25
(R)
Collector #: 032
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Enchantment
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When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Nettle Sentinel
Masters 25
(C)
Collector #: 182
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2/2 Creature - Elf Warrior
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Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. |
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- NM
- EX
- VG
- G
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Mesmeric Fiend
Masters 25
(U)
Collector #: 097
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1/1 Creature - Nightmare Horror
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When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. |
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- NM
- EX
- VG
- G
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Hell's Caretaker
Masters 25
(R)
Collector #: 092
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1/1 Creature - Horror
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- NM
- EX
- VG
- G
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Courser of Kruphix
Masters 25
(R)
Collector #: 164
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2/4 Enchantment Creature - Centaur
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Play with the top card of your library revealed. You may play the top card of your library if it's a land card. Whenever a land enters the battlefield under your control, you gain 1 life. |
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- NM
- EX
- VG
- G
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Elvish Piper
Masters 25
(R)
Collector #: 168
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1/1 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Master of the Wild Hunt
Masters 25
(M)
Collector #: 181
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3/3 Creature - Human Shaman
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At the beginning of your upkeep, create a 2/2 green Wolf creature token. |
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- NM
- EX
- VG
- G
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Ravenous Chupacabra
Masters 25
(U)
Collector #: 104
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2/2 Creature - Beast Horror
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| When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Invigorate
Masters 25
(U)
Collector #: 173
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Instant
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If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn. |
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- NM
- EX
- VG
- G
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Vindicate
Masters 25
(R)
Collector #: 219
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Sorcery
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| Destroy target permanent. | |
- NM
- EX
- VG
- G
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Magus of the Wheel
Masters 25
(R)
Collector #: 142
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3/3 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Conflux
Masters 25
(R)
Collector #: 202
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Sorcery
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| Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Notion Thief
Masters 25
(R)
Collector #: 211
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3/1 Creature - Human Rogue
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Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. |
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- NM
- EX
- VG
- G
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Flash
Masters 25
(R)
Collector #: 057
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Instant
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You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to |
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- NM
- EX
- VG
- G
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Living Wish
Masters 25
(R)
Collector #: 179
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Sorcery
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| You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish. | |
- NM
- EX
- VG
- G
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Goblin War Drums
Masters 25
(U)
Collector #: 133
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Enchantment
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| Creatures you control have menace, | |
- NM
- EX
- VG
- G
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