MTG / Marvel Super Heroes Variants
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Ms. Marvel, Kamala Khan (0361 - Borderless)
Marvel Super Heroes Variants
(R)
Collector #: 0361
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1/4 Legendary Creature - Mutant Inhuman Hero
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Vigilance, reach You have no maximum hand size. Embiggen Fist - Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms Marvel's base power is equal to the number of cards in your hand." |
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- NM
- EX
- VG
- G
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HULK SMASH! (0332 - Borderless)
Marvel Super Heroes Variants
(C)
Collector #: 0332
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Instant
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Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead.
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- NM
- EX
- VG
- G
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Quicksilver, Brash Blur (0412 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0412
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1/1 Legendary Creature - Mutant Hero
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If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up - |
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- NM
- EX
- VG
- G
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Origin of the Avengers (0298 - Borderless)
Marvel Super Heroes Variants
(R)
Collector #: 0298
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Scry 2. II - You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. III - Put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Spider-Man, To the Rescue (0335 - Borderless)
Marvel Super Heroes Variants
(U)
Collector #: 0335
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3/2 Legendary Creature - Spider Human Hero
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Flash Vigilance, reach No One Dies! - When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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- NM
- EX
- VG
- G
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S.H.I.E.L.D. Flying Car (0404 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0404
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3/3 Artifact - Vehicle
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Flash Flying When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Crew 1 |
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- NM
- EX
- VG
- G
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The Super Hero Civil War (0308 - Borderless)
Marvel Super Heroes Variants
(R)
Collector #: 0308
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. II - Creatures you control get +1/+1 and gain vigilance until end of turn. III - Target creature you control fights up to one other target creature. |
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- NM
- EX
- VG
- G
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Moon Girl and Devil Dinosaur (0421 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0421
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2/2 Legendary Creature - Human Dinosaur Hero
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Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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The Ruinous Wrecking Crew (0422 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0422
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2/2 Legendary Creature - Human Villain
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The Ruinous Wrecking Crew enters with X +1/+1 counters on it. When The Ruinous Wrecking Crew enters, choose up to X -
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- NM
- EX
- VG
- G
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Thunderbolts Conspiracy (0410 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0410
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Enchantment
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Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) |
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- NM
- EX
- VG
- G
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Madame Hydra (0318 - Borderless)
Marvel Super Heroes Variants
(U)
Collector #: 0318
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2/3 Legendary Creature - Human Villain
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| Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Absorbing Man (0416 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0416
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4/4 Legendary Creature - Human Villain
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Vigilance At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. |
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- NM
- EX
- VG
- G
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Abomination, Terrifying Titan (0333 - Borderless)
Marvel Super Heroes Variants
(U)
Collector #: 0333
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4/4 Legendary Creature - Gamma Villain
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Trample Power-up - |
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- NM
- EX
- VG
- G
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Bullseye, Death Dealer (0325 - Borderless)
Marvel Super Heroes Variants
(U)
Collector #: 0325
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2/3 Legendary Creature - Human Assassin Villain
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When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target. |
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- NM
- EX
- VG
- G
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Arnim Zola, Bio-Fanatic (0319 - Borderless)
Marvel Super Heroes Variants
(U)
Collector #: 0319
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2/3 Legendary Artifact Creature - Scientist Villain
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- NM
- EX
- VG
- G
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Worlds Within Worlds (0426 - Extended Art)
Marvel Super Heroes Variants
(R)
Collector #: 0426
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Sorcery
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| Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds. | |
- NM
- EX
- VG
- G
101 - 116 of 116 results