MTG / March Of The Machine
51 - 75 of 330 results
Refine search:
|
Wrenn and Realmbreaker Emblem
March of the Machine
(S)
Collector #: 0023
|
Emblem
|
| You may play lands and cast permanent spells from your graveyard. | |
- NM
- EX
- VG
- G
|
Meeting of Minds
March of the Machine
(C)
Collector #: 0066
|
Instant
|
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Draw two cards. |
|
- NM
- EX
- VG
- G
|
Cosmic Hunger
March of the Machine
(C)
Collector #: 0182
|
Instant
|
| Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle. | |
- NM
- EX
- VG
- G
|
Sunfall
March of the Machine
(R)
Collector #: 0040
|
Sorcery
|
|
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and " |
|
- NM
- EX
- VG
- G
|
Omen Hawker
March of the Machine
(U)
Collector #: 0070
|
1/1 Creature - Octopus Advisor
|
|
|
|
- NM
- EX
- VG
- G
|
Scrollshift
March of the Machine
(C)
Collector #: 0034
|
Instant
|
|
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card. |
|
- NM
- EX
- VG
- G
|
Seal from Existence
March of the Machine
(U)
Collector #: 0035
|
Enchantment
|
|
Ward When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield. |
|
- NM
- EX
- VG
- G
|
Invasion of Theros
March of the Machine
(R)
Collector #: 0023
|
Battle - Siege
|
|
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle. Back Ephara, Ever-Sheltering Legendary Enchantment Creature - God Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment enters the battlefield under your control, draw a card. 4/4 |
|
- NM
- EX
- VG
- G
|
Invasion of Gobakhan
March of the Machine
(R)
Collector #: 0022
|
Battle - Siege
|
|
(As a Siege enters, choose an opponent to protect it. You and others can attack it, when it's defeated, exile it, then cast it transformed.) When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs Back Lightshield Array Enchantment At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn. |
|
- NM
- EX
- VG
- G
|
Invasion of Kaldheim
March of the Machine
(R)
Collector #: 0145
|
Battle - Siege
|
|
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. Back Pyre of the World Tree Enchantment Discard a land card: Pyre of the World Tree deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn. |
|
- NM
- EX
- VG
- G
|
Furnace Reins
March of the Machine
(U)
Collector #: 0141
|
Sorcery
|
|
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure tokens." (It's an artifact with " |
|
- NM
- EX
- VG
- G
|
Monastery Mentor
March of the Machine
(M)
Collector #: 0028
|
2/2 Creature - Human Monk
|
|
Prowess Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. |
|
- NM
- EX
- VG
- G
|
Monk Token
March of the Machine
(S)
Collector #: 0001
|
1/1 Token Creature - Monk
|
| Prowess | |
- NM
- EX
- VG
- G
|
Phyrexian Censor
March of the Machine
(U)
Collector #: 0031
|
3/3 Creature - Phyrexian Wizard
|
|
Each player can't cast more the one non-Phyrexian spell each turn. Non-Phyrexian creatures enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Forest (0290)
March of the Machine
(L)
Collector #: 0290
|
Basic Land - Forest
|
- NM
- EX
- VG
- G
|
Realmbreaker, the Invasion Tree
March of the Machine
(R)
Collector #: 0263
|
Legendary Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Invasion of Ravnica
March of the Machine
(M)
Collector #: 0001
|
Battle - Siege
|
|
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors. Back Guildpact Paragon Artifact Creature - Construct Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 5/5 |
|
- NM
- EX
- VG
- G
|
Ayara, Widow of the Realm
March of the Machine
(R)
Collector #: 0090
|
3/3 Legendary Creature - Elf Noble
|
|
Back Ayara, Furnace Queen Legendary Creature - Phyrexian Elf Noble At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. 4/4 |
|
- NM
- EX
- VG
- G
|
Knight Token
March of the Machine
(S)
Collector #: 0010
|
2/2 Token Creature - Knight
|
| Vigilance | |
- NM
- EX
- VG
- G
|
Zurgo and Ojutai
March of the Machine
(M)
Collector #: 0258
|
4/4 Legendary Creature - Orc Dragon
|
|
Flying, haste Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. Whenever one or more Dragons you control deals combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Boon-Bringer Valkyrie
March of the Machine
(R)
Collector #: 0009
|
4/4 Creature - Angel Warrior
|
|
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink |
|
- NM
- EX
- VG
- G
|
Island (0284)
March of the Machine
(L)
Collector #: 0284
|
Basic Land - Island
|
- NM
- EX
- VG
- G
|
Copper Host Crusher
March of the Machine
(U)
Collector #: 0181
|
8/8 Creature - Phyrexian Bear Rhino
|
|
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
|
- NM
- EX
- VG
- G
|
Axgard Artisan
March of the Machine
(U)
Collector #: 0332
|
2/1 Creature - Dwarf Artificer
|
|
Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with |
|
- NM
- EX
- VG
- G
|
Unseal the Necropolis
March of the Machine
(C)
Collector #: 0128
|
Instant
|
| Each player mills three cards. Then return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.) | |
- NM
- EX
- VG
- G
51 - 75 of 330 results