MTG / March Of The Machine The Aftermath
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Sarkhan, Soul Aflame
March of the Machine: The Aftermath
(M)
Collector #: 0046
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2/4 Legendary Creature - Human Shaman
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Dragon spells you cast cost Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types. |
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- NM
- EX
- VG
- G
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Rocco, Street Chef
March of the Machine: The Aftermath
(R)
Collector #: 0044
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2/4 Legendary Creature - Elf Druid
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At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. |
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- NM
- EX
- VG
- G
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Vesuvan Drifter
March of the Machine: The Aftermath
(R)
Collector #: 0010
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2/4 Creature - Shapeshifter
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Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying. |
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- NM
- EX
- VG
- G
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Niv-Mizzet, Supreme
March of the Machine: The Aftermath
(R)
Collector #: 0040
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5/5 Legendary Creature - Dragon Avatar
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Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. |
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- NM
- EX
- VG
- G
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Cosmic Rebirth
March of the Machine: The Aftermath
(U)
Collector #: 0028
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Instant
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| Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. | |
- NM
- EX
- VG
- G
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Animist's Might
March of the Machine: The Aftermath
(U)
Collector #: 0020
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Sorcery
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This spell costs Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control. |
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- NM
- EX
- VG
- G
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The Kenriths' Royal Funeral
March of the Machine: The Aftermath
(R)
Collector #: 0034
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Legendary Enchantment
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When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. Legendary spells you cast cost |
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- NM
- EX
- VG
- G
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Urborg Scavengers
March of the Machine: The Aftermath
(R)
Collector #: 0015
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2/2 Creature - Spirit
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Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. |
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- NM
- EX
- VG
- G
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Drannith Ruins
March of the Machine: The Aftermath
(R)
Collector #: 0050
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Land
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- NM
- EX
- VG
- G
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Arni Metalbrow
March of the Machine: The Aftermath
(R)
Collector #: 0016
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3/3 Legendary Creature - Human Berserker
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Whenever a creature you control attacks or a creature entered the battlefield under your control attacking, you may pay |
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- NM
- EX
- VG
- G
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Feast of the Victorious Dead
March of the Machine: The Aftermath
(U)
Collector #: 0030
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Enchantment
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| At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control. | |
- NM
- EX
- VG
- G
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Reckless Handling
March of the Machine: The Aftermath
(U)
Collector #: 0019
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random order. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Ayara's Oathsworn
March of the Machine: The Aftermath
(R)
Collector #: 0011
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2/2 Creature - Human Knight
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Menace Whenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Jolrael, Voice of Zhalfir
March of the Machine: The Aftermath
(R)
Collector #: 0033
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3/3 Legendary Creature - Human Druid
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At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Rebuild the City
March of the Machine: The Aftermath
(R)
Collector #: 0043
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Sorcery
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| Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.) | |
- NM
- EX
- VG
- G
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Death-Rattle Oni
March of the Machine: The Aftermath
(U)
Collector #: 0013
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5/4 Creature - Demon Spirit
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Flash This spell costs When this creature enters, destroy all other creatures that were dealt damage this turn. |
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- NM
- EX
- VG
- G
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Harnessed Snubhorn
March of the Machine: The Aftermath
(U)
Collector #: 0003
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2/5 Creature - Dinosaur
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Vigilance Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Campus Renovation
March of the Machine: The Aftermath
(U)
Collector #: 0027
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Sorcery
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| Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards. | |
- NM
- EX
- VG
- G
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Tazri, Stalwart Survivor
March of the Machine: The Aftermath
(R)
Collector #: 0006
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3/3 Legendary Creature - Human Warrior
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Each creature you control has " |
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- NM
- EX
- VG
- G
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Kolaghan Warmonger
March of the Machine: The Aftermath
(U)
Collector #: 0017
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3/2 Creature - Ogre Warrior
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Haste Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Tolarian Contempt
March of the Machine: The Aftermath
(U)
Collector #: 0008
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Enchantment
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When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library. |
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- NM
- EX
- VG
- G
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Undercity Upheaval
March of the Machine: The Aftermath
(U)
Collector #: 0025
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Sorcery
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| Undergrowth Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Nashi, Moon's Legacy
March of the Machine: The Aftermath
(R)
Collector #: 0039
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3/4 Legendary Creature - Rat Shaman
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Menace, ward Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. |
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- NM
- EX
- VG
- G
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Spark Rupture
March of the Machine: The Aftermath
(R)
Collector #: 0005
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Enchantment
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When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it. |
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- NM
- EX
- VG
- G
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Blot Out
March of the Machine: The Aftermath
(U)
Collector #: 0012
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Instant
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| Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. | |
- NM
- EX
- VG
- G
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