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Axgard Cavalry
Kaldheim
(C)
Collector #: 121
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2/2 Creature - Dwarf Berserker
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: Target creature gains haste until end of turn. | |
Dual Strike
Kaldheim
(U)
Collector #: 132
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Instant
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When you cast your next instant or sorcery spell with converted mana cost 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Colossal Plow
Kaldheim
(U)
Collector #: 236
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6/3 Artifact - Vehicle
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Whenever Colossal Plow attacks, add and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Demonic Gifts
Kaldheim
(C)
Collector #: 084
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Instant
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Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." | |
Skemfar Avenger
Kaldheim
(R)
Collector #: 109
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3/1 Creature - Elf Berserker
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Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life. | |
Giant's Amulet
Kaldheim
(U)
Collector #: 059
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Artifact - Equipment
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When Giant's Amulet enters the battlefield, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) Equip |
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Firja's Retribution
Kaldheim
(R)
Collector #: 210
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 4/4 white Angel Warrior creature token with flying and vigilance. II: Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power." III: Angels you control gain double strike until end of turn. |
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Graven Lore
Kaldheim
(R)
Collector #: 061
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Snow Instant
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Scry X, where X is the amount of spent to cast this spell, then draw three cards. ( is mana from a snow source.) | |
Bear Token
Kaldheim
(S)
Collector #: 013
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2/2 Token Creature - Bear
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Poison the Cup
Kaldheim
(U)
Collector #: 103
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Instant
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Destroy target creature. If this spell was foretold, scry 2. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Sarulf's Packmate
Kaldheim
(C)
Collector #: 192
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3/3 Creature - Wolf
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When Sarulf's Packmate enters the battlefield, draw a card. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Harald, King of Skemfar
Kaldheim
(U)
Collector #: 212
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3/2 Legendary Creature - Elf Warrior
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Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Spirit of the Aldergard
Kaldheim
(U)
Collector #: 195
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0/4 Snow Creature - Bear Spirit
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When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle your library. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control. |
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Draugr Necromancer
Kaldheim
(R)
Collector #: 086
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4/4 Snow Creature - Zombie Cleric
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If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. |
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Glorious Protector
Kaldheim
(R)
Collector #: 012
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3/4 Creature - Angel Cleric
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Flash Flying When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell |
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Waking the Trolls
Kaldheim
(R)
Collector #: 234
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Destroy target land. II: Put target land card from a graveyard onto the battlefield under your control. III: Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference. |
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Return Upon the Tide
Kaldheim
(U)
Collector #: 106
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Sorcery
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Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Armed and Armored (Theme Booster)
Kaldheim
(U)
Collector #: 379
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Instant
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Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. | |
Frost Augur
Kaldheim
(U)
Collector #: 056
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Snow Creature - Human Wizard
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, : Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ( can be paid with one mana form a snow source.) | |
Icebind Pillar
Kaldheim
(U)
Collector #: 062
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Snow Artifact
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, : Tap target artifact or creature. ( can be paid with one mana from a snow source.) | |
Immersturm Predator
Kaldheim
(R)
Collector #: 214
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3/3 Creature - Vampire Dragon
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Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. |
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Icy Manalith Token
Kaldheim
(S)
Collector #: 017
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Token Snow Artifact
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: Add one mana of any color. | |
Ascendant Spirit
Kaldheim
(R)
Collector #: 043
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1/1 Snow Creature - Spirit
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: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. : If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. : If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." |
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Replicated Ring Token
Kaldheim
(S)
Collector #: 018
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Token Snow Artifact
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: Add one mana of any color. | |
Angel Warrior Token
Kaldheim
(S)
Collector #: 002
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4/4 Token Creature - Angel Warrior
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Flying, vigilance | |