MTG / Kaldheim
176 - 200 of 312 results
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Wings of the Cosmos
Kaldheim
(C)
Collector #: 039
FOIL
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Instant
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| Target creature gets +1/+3 and gains flying until end of turn. Untap it. | |
- NM
- EX
- VG
- G
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Shard Token
Kaldheim
(S)
Collector #: 001
FOIL
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Token Enchantment - Shard
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- NM
- EX
- VG
- G
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Spirit Token
Kaldheim
(S)
Collector #: 004
FOIL
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Arni Brokenbrow
Kaldheim
(R)
Collector #: 120
FOIL
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3/3 Legendary Creature - Human Berserker
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Haste Boast - |
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- NM
- EX
- VG
- G
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Basalt Ravager
Kaldheim
(U)
Collector #: 122
FOIL
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4/2 Creature - Giant Wizard
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| When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common. | |
- NM
- EX
- VG
- G
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Bretagard Stronghold
Kaldheim
(U)
Collector #: 253
FOIL
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Land
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Bretagard Stronghold enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Colossal Plow
Kaldheim
(U)
Collector #: 236
FOIL
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6/3 Artifact - Vehicle
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Whenever Colossal Plow attacks, add Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Dwarven Reinforcements
Kaldheim
(C)
Collector #: 134
FOIL
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Sorcery
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Create two 2/1 red Dwarf Berserker creature tokens. Foretell |
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- NM
- EX
- VG
- G
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Fall of the Impostor
Kaldheim
(U)
Collector #: 208
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II: Put a +1/+1 counter on up to one target creature. III: Exile a creature with the greatest power among creatures target opponent controls. |
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- NM
- EX
- VG
- G
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Fearless Pup
Kaldheim
(C)
Collector #: 136
FOIL
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1/1 Creature - Wolf
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First strike Boast - |
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- NM
- EX
- VG
- G
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Feed the Serpent
Kaldheim
(C)
Collector #: 095
FOIL
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Instant
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| Exile target creature or planeswalker. | |
- NM
- EX
- VG
- G
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Giant Ox
Kaldheim
(C)
Collector #: 011
FOIL
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0/6 Creature - Ox
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| Giant Ox crews Vehicles using its toughness rather than its power. | |
- NM
- EX
- VG
- G
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Glittering Frost
Kaldheim
(C)
Collector #: 171
FOIL
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Snow Enchantment - Aura
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Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Harald, King of Skemfar
Kaldheim
(U)
Collector #: 212
FOIL
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3/2 Legendary Creature - Elf Warrior
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Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Immersturm Raider
Kaldheim
(C)
Collector #: 141
FOIL
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2/1 Creature - Demon Berserker
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| When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Infernal Pet
Kaldheim
(C)
Collector #: 099
FOIL
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2/2 Creature - Imp
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| Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Jarl of the Forsaken
Kaldheim
(C)
Collector #: 100
FOIL
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3/2 Creature - Zombie Cleric
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Flash When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Foretell |
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- NM
- EX
- VG
- G
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Koma's Faithful
Kaldheim
(C)
Collector #: 102
FOIL
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3/1 Creature - Elf Creature
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Lifelink When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Plains (394)
Kaldheim
(L)
Collector #: 394
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Ravenous Lindwurm
Kaldheim
(C)
Collector #: 187
FOIL
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6/6 Creature - Wurm
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| When Ravenous Lindwurm enters the battlefield, you gain 4 life. | |
- NM
- EX
- VG
- G
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Roots of Wisdom
Kaldheim
(C)
Collector #: 190
FOIL
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Sorcery
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| Mill three cards, then return a land card or Elf card from y our graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Rune of Might
Kaldheim
(U)
Collector #: 191
FOIL
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Enchantment - Aura Rune
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Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature has gets +1/+1 and has trample." |
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- NM
- EX
- VG
- G
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Runed Crown
Kaldheim
(U)
Collector #: 245
FOIL
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Artifact - Equipment
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When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle it. Equipped creature gets +1/+1. Equip |
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- NM
- EX
- VG
- G
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Scorn Effigy
Kaldheim
(C)
Collector #: 246
FOIL
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2/3 Artifact Creature - Scarecrow
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Foretell (0) (During your turn, you may pay |
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- NM
- EX
- VG
- G
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Sculptor of Winter
Kaldheim
(C)
Collector #: 193
FOIL
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2/2 Snow Creature - Elf Rogue
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- NM
- EX
- VG
- G
176 - 200 of 312 results