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Elvish Archdruid
Kaldheim Commander Decks
(R)
Collector #: 057
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2/2 Creature - Elf Druid
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Other Elf creatures you control get +1/+1. : Add for each Elf you control. |
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Servo Token // Elf Warrior Token
Kaldheim Commander Decks
(S)
Collector #: 007
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1/1 Token Artifact Creature - Servo
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Back Elf Warrior Token Token Creature - Elf Warrior 1/1 |
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Swiftfoot Boots
Kaldheim Commander Decks
(U)
Collector #: 105
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Artifact - Equipment
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Equipped creature has hexproof and haste. Equip |
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Timberwatch Elf
Kaldheim Commander Decks
(C)
Collector #: 076
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1/2 Creature - Elf
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: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. | |
Jagged-Scar Archers
Kaldheim Commander Decks
(U)
Collector #: 065
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*/* Creature - Elf Archer
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Jagged-Scar Archer's power and toughness are each equal to the number of Elves you control. : Jagged-Scar Archers deals damage equal to its power to target creature with flying. |
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Sage of the Beyond
Kaldheim Commander Decks
(R)
Collector #: 006
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5/5 Creature - Spirit Giant
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Flying Spells you cast from anywhere other than your hand cost less to cast. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Sea Gate Oracle
Kaldheim Commander Decks
(C)
Collector #: 043
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1/3 Creature - Human Wizard
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When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
Bounty of Skemfar
Kaldheim Commander Decks
(R)
Collector #: 012
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Sorcery
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Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order. | |
Tales of the Ancestors
Kaldheim Commander Decks
(R)
Collector #: 008
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Sorcery
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Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Moldervine Reclamation
Kaldheim Commander Decks
(U)
Collector #: 089
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Enchantment
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Whenever a creature you control dies, you gain 1 life and draw a card. | |
Angel of Finality
Kaldheim Commander Decks
(R)
Collector #: 017
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3/4 Creature - Angel
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Flying When Angel of Finality enters the battlefield, exile target player's graveyard. |
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Ghostly Prison
Kaldheim Commander Decks
(U)
Collector #: 026
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Enchantment
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Creatures can't attack you unless their controller pays for each creature they control that's attacking. | |
Harvest Season
Kaldheim Commander Decks
(R)
Collector #: 063
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Sorcery
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Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library. | |
Bird Token // Spirit Token
Kaldheim Commander Decks
(S)
Collector #: 001
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1/1 Token Creature - Bird
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Flying Back Spirit Token Token Creature - Spirit Flying 1/1 |
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Cultivator of Blades
Kaldheim Commander Decks
(R)
Collector #: 055
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1/1 Creature - Elf Artificer
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Fabricate 2 Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blade's power. |
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Geist-Honored Monk
Kaldheim Commander Decks
(R)
Collector #: 025
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*/* Creature - Human Monk
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Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield. |
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Stoic Farmer
Kaldheim Commander Decks
(R)
Collector #: 005
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3/3 Creature - Dwarf Peasant
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When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle your library. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Thopter Token // Replicated Ring Token
Kaldheim Commander Decks
(S)
Collector #: 008
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1/1 Token Artifact Creature - Thopter
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Flying Back Replicated Ring Token Snow Artifact : Add one mana of any color. |
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Angel of Serenity
Kaldheim Commander Decks
(M)
Collector #: 018
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5/6 Creature - Angel
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Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands. |
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Inspired Sphinx
Kaldheim Commander Decks
(M)
Collector #: 040
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5/5 Creature - Sphinx
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Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. : Create a 1/1 colorless Thopter artifact creature token with flying. |
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Kor Cartographer
Kaldheim Commander Decks
(C)
Collector #: 028
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2/2 Creature - Kor Scout
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When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. | |
Meandering River
Kaldheim Commander Decks
(C)
Collector #: 114
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Land
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Meandering River enters the battlefield tapped. : Add or . |
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Restoration Angel
Kaldheim Commander Decks
(R)
Collector #: 031
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3/4 Creature - Angel
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Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. |
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Storm Herd
Kaldheim Commander Decks
(R)
Collector #: 033
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Sorcery
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Create X 1/1 white Pegasus creature tokens with flying, where X is your life total. | |
Cleansing Nova
Kaldheim Commander Decks
(R)
Collector #: 020
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Sorcery
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Choose one - Destroy all creatures. Destroy all artifacts and enchantments |
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