MTG / Jumpstart
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Leave in the Dust
Jumpstart
(C)
Collector #: 156
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Instant
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Return target nonland permanent to its owner's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Lightning-Core Excavator
Jumpstart
(C)
Collector #: 032
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0/3 Artifact Creature - Golem
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- NM
- EX
- VG
- G
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Molten Ravager
Jumpstart
(C)
Collector #: 351
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0/4 Creature - Elemental
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- NM
- EX
- VG
- G
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Nature's Way
Jumpstart
(U)
Collector #: 412
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Sorcery
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| Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Presence of Gond
Jumpstart
(C)
Collector #: 420
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Enchantment - Aura
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Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Scuttlemutt
Jumpstart
(U)
Collector #: 484
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2/2 Artifact Creature - Scarecrow
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- NM
- EX
- VG
- G
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Sea Gate Oracle
Jumpstart
(C)
Collector #: 173
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1/3 Creature - Human Wizard
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| When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Ajani's Chosen
Jumpstart
(R)
Collector #: 082
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3/3 Creature - Cat Soldier
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| Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. | |
- NM
- EX
- VG
- G
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Chamber Sentry
Jumpstart
(R)
Collector #: 461
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0/0 Artifact Creature - Construct
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Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
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- NM
- EX
- VG
- G
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Gonti, Lord of Luxury
Jumpstart
(R)
Collector #: 240
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2/3 Legendary Creature - Aetherborn Rogue
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Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent’s library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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- NM
- EX
- VG
- G
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Unicorns Theme Card
Jumpstart
(S)
Collector #: 041
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- NM
- EX
- VG
- G
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Armorcraft Judge
Jumpstart
(U)
Collector #: 377
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3/3 Creature - Elf Artificer
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| When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Bone Splinters
Jumpstart
(C)
Collector #: 213
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. |
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- NM
- EX
- VG
- G
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Carven Caryatid
Jumpstart
(U)
Collector #: 382
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2/5 Creature - Spirit
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Defender When Carven Caryatid enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Doublecast
Jumpstart
(U)
Collector #: 307
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Sorcery
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| When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
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Dragon Hatchling
Jumpstart
(C)
Collector #: 310
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0/1 Creature - Dragon
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Flying |
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- NM
- EX
- VG
- G
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Face of Divinity
Jumpstart
(U)
Collector #: 103
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink. |
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- NM
- EX
- VG
- G
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Ghoulraiser
Jumpstart
(C)
Collector #: 238
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2/2 Creature - Zombie
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| When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Inspiring Unicorn
Jumpstart
(U)
Collector #: 112
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2/2 Creature - Unicorn
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| Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Ironroot Warlord
Jumpstart
(U)
Collector #: 452
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*/5 Creature - Treefolk Soldier
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Ironroot Warlord's power is equal to the number of creatures you control. |
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- NM
- EX
- VG
- G
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Meteor Golem
Jumpstart
(U)
Collector #: 474
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3/3 Artifact Creature - Golem
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| When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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Sage's Row Savant
Jumpstart
(C)
Collector #: 171
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2/1 Creature - Vedalken Wizard
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| When Sage's Row Savant enters the battlefield, scry 2. | |
- NM
- EX
- VG
- G
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Settle the Score
Jumpstart
(U)
Collector #: 276
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Sorcery
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| Exile target creature. Put two loyalty counters on a planeswalker you control. | |
- NM
- EX
- VG
- G
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Supply Runners
Jumpstart
(U)
Collector #: 007
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2/2 Creature - Dog
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| When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. | |
- NM
- EX
- VG
- G
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Thriving Moor
Jumpstart
(C)
Collector #: 037
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Land
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Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. |
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- NM
- EX
- VG
- G
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