MTG / Invasion
51 - 75 of 350 results
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Fertile Ground
Invasion
(C)
Collector #: 188
FOIL
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Enchantment - Aura
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Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Tangle
Invasion
(U)
Collector #: 213
FOIL
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Instant
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Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. |
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- NM
- EX
- VG
- G
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Plains (331 A)
Invasion
(L)
Collector #: 331
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Tribal Flames
Invasion
(C)
Collector #: 176
FOIL
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Sorcery
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| Domain - Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control. | |
- NM
- EX
- VG
- G
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Andradite Leech
Invasion
(R)
Collector #: 093
FOIL
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2/2 Creature - Leech
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Black spells you cast cost |
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- NM
- EX
- VG
- G
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Swamp (342 D)
Invasion
(L)
Collector #: 342
FOIL
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Crusading Knight
Invasion
(R)
Collector #: 012
FOIL
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2/2 Creature - Human Knight
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Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. |
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- NM
- EX
- VG
- G
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Planar Portal
Invasion
(R)
Collector #: 308
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Faerie Squadron
Invasion
(C)
Collector #: 058
FOIL
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1/1 Creature - Faerie
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Kicker If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. |
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- NM
- EX
- VG
- G
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Assault // Battery
Invasion
(U)
Collector #: 295
FOIL
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Sorcery
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Assault: Assault deals 2 damage to any target. ----- Battery: Put a 3/3 green Elephant creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Elfhame Palace
Invasion
(U)
Collector #: 322
FOIL
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Land
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Elfhame Palace enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Forest (350 D)
Invasion
(L)
Collector #: 350
FOIL
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Crimson Acolyte
Invasion
(C)
Collector #: 011
FOIL
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1/1 Creature - Human Cleric
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Protection from red |
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- NM
- EX
- VG
- G
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Void
Invasion
(R)
Collector #: 287
FOIL
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Sorcery
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| Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number. | |
- NM
- EX
- VG
- G
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Spinal Embrace
Invasion
(R)
Collector #: 276
FOIL
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Instant
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Cast Spinal Embrace only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. |
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- NM
- EX
- VG
- G
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Vodalian Hypnotist
Invasion
(U)
Collector #: 084
FOIL
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1/1 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Fight or Flight
Invasion
(R)
Collector #: 016
FOIL
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Enchantment
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| At the beginning of combat on each opponent’s turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn. | |
- NM
- EX
- VG
- G
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Winnow
Invasion
(R)
Collector #: 045
FOIL
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Instant
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Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card. |
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- NM
- EX
- VG
- G
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Tsabo's Decree
Invasion
(R)
Collector #: 129
FOIL
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Instant
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| Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can’t be regenerated. | |
- NM
- EX
- VG
- G
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Noble Panther
Invasion
(R)
Collector #: 257
FOIL
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3/3 Creature - Cat
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- NM
- EX
- VG
- G
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Island (336 B)
Invasion
(L)
Collector #: 336
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Stun
Invasion
(C)
Collector #: 172
FOIL
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Instant
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Target creature can't block this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Urza's Filter
Invasion
(R)
Collector #: 318
FOIL
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Artifact
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Multicolored spells cost up to |
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- NM
- EX
- VG
- G
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Twilight's Call
Invasion
(R)
Collector #: 130
FOIL
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Sorcery
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You may cast Twilight’s Call as though it had flash if you pay Each player returns all creature cards from their graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Armadillo Cloak
Invasion
(C)
Collector #: 229
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
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- NM
- EX
- VG
- G
51 - 75 of 350 results