MTG / Innistrad Midnight Hunt Variants
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Enduring Angel (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 327
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3/3 Creature - Angel
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Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Back Angelic Enforcer Creature - Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* |
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- NM
- EX
- VG
- G
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Augur of Autumn (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 360
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2/3 Creature - Human Druid
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You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
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- NM
- EX
- VG
- G
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Outland Liberator (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 303
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2/2 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Graveyard Trespasser (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 290
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3/3 Creature - Human Werewolf
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Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Reckless Stormseeker (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 294
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2/3 Creature - Human Werewolf
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At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound Back Storm-Charged Slasher Creature - Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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Tainted Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 350
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2/3 Creature - Zombie
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Deathtouch When Tainted Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Kessig Naturalist (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 310
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Tovolar's Huntmaster (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 306
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6/6 Creature - Human Werewolf
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When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
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- NM
- EX
- VG
- G
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Intrepid Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 329
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3/1 Creature - Human Scout
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Lifelink When Intrepid Adversary enters the battlefield, you may pay Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. |
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- NM
- EX
- VG
- G
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Rite of Harmony (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 374
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Instant
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Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback |
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- NM
- EX
- VG
- G
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Galvanic Iteration (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 371
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Instant
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When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback |
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- NM
- EX
- VG
- G
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Spectral Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 341
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2/1 Creature - Spirit
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Flash Flying When Spectral Adversary enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Sludge Monster (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 340
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5/5 Creature - Horror
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Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. |
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- NM
- EX
- VG
- G
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Hostile Hostel (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 379
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Land
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Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. 3/7 |
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- NM
- EX
- VG
- G
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Mask of Griselbrand (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 347
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Legendary Artifact - Equipment
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Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip 3 |
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- NM
- EX
- VG
- G
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Sigarda, Champion of Light (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 323
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4/4 Legendary Creature - Angel
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Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Burn Down the House (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 352
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Hound Tamer (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 302
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3/3 Creature - Human Werewolf
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Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Rem Karolus, Stalwart Slayer (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 322
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2/3 Legendary Creature - Human Knight
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Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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- NM
- EX
- VG
- G
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The Celestus (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 377
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Legendary Artifact
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If it's neither day nor night, it becomes day as The Celestus enters the battlefield. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Village Watch (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 297
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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- NM
- EX
- VG
- G
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Vanquish the Horde (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 333
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
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Falkenrath Pit Fighter (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 354
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2/1 Creature - Vampire Warrior
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- NM
- EX
- VG
- G
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Sigarda's Splendor (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 330
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Enchantment
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As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
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- NM
- EX
- VG
- G
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Consuming Blob (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 362
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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- NM
- EX
- VG
- G
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