MTG / Innistrad Midnight Hunt Commander Decks
101 - 125 of 161 results
Refine search:
|
Dread Summons
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 113
|
Sorcery
|
| Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. | |
- NM
- EX
- VG
- G
|
Hour of Eternity
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 102
|
Sorcery
|
| Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. | |
- NM
- EX
- VG
- G
|
Inspiring Call
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 141
|
Instant
|
| Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. | |
- NM
- EX
- VG
- G
|
Cemetery Reaper
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 108
|
2/2 Creature - Zombie
|
|
Other Zombie creatures you control get +1/+1. |
|
- NM
- EX
- VG
- G
|
Exotic Orchard
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 173
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Feed the Swarm
Innistrad: Midnight Hunt Commander Decks
(C)
Collector #: 117
|
Sorcery
|
| Destroy target creature or enchantment and opponent controls. You lose life equal to that permanent's mana value. | |
- NM
- EX
- VG
- G
|
Myriad Landscape
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 177
|
Land
|
|
Myriad Landscape enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Curse of Conformity
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 006
|
Enchantment - Aura Curse
|
|
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. |
|
- NM
- EX
- VG
- G
|
Sigardian Zealot
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 029
|
3/3 Creature - Human Cleric
|
| At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is the Sigardian Zealot's power. | |
- NM
- EX
- VG
- G
|
Visions of Dread
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 034
|
Sorcery
|
|
Target opponent puts a creature card of their choice from the graveyard onto the battlefield under your control. Flashback |
|
- NM
- EX
- VG
- G
|
Wall of Mourning
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 010
|
0/4 Creature - Wall
|
|
Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. |
|
- NM
- EX
- VG
- G
|
Wild Beastmaster
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 146
|
1/1 Creature - Human Shaman
|
| Whenever Wild Beastmaster attacks each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. | |
- NM
- EX
- VG
- G
|
Liliana's Devotee
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 122
|
2/3 Creature - Human Warlock
|
|
Zombies you control get +1/+0. At the beginning of your end step, if a creature dies this turn, you may pay |
|
- NM
- EX
- VG
- G
|
Eternal Witness
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 138
|
2/1 Creature - Human Shaman
|
| When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
|
Choked Estuary
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 169
|
Land
|
|
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Citadel Siege
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 081
|
Enchantment
|
As Citadel Siege enters the battlefield, choose Khans or Dragons.
|
|
- NM
- EX
- VG
- G
|
Hour of Reckoning
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 087
|
Sorcery
|
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Destroy all nontoken creatures. |
|
- NM
- EX
- VG
- G
|
Enduring Scalelord
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 149
|
4/4 Creature - Dragon
|
|
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put +1/+1 counter on Enduring Scalelord. |
|
- NM
- EX
- VG
- G
|
Temple of the False God
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 186
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Celestial Judgment
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 005
|
Sorcery
|
| For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. | |
- NM
- EX
- VG
- G
|
Kessig Cagebreakers
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 142
|
3/4 Creature - Human Rogue
|
| Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. | |
- NM
- EX
- VG
- G
|
Sungrass Prairie
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 181
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Unclaimed Territory
Innistrad: Midnight Hunt Commander Decks
(U)
Collector #: 187
|
Land
|
|
As Unclaimed Territory enters the battlefield, choose a creature type. |
|
- NM
- EX
- VG
- G
|
Centaur Token // Wolf Token
Innistrad: Midnight Hunt Commander Decks
(S)
Collector #: 008
|
3/3 Token Creature - Centaur
|
|
Back Wolf Token Creature - Wolf 2/2 |
|
- NM
- EX
- VG
- G
|
Sunken Hollow
Innistrad: Midnight Hunt Commander Decks
(R)
Collector #: 182
|
Land - Island Swamp
|
|
( Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. |
|
- NM
- EX
- VG
- G
101 - 125 of 161 results