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Ghouls' Night Out (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 057
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Sorcery
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For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | |
Stalwart Pathlighter (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 047
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3/1 Creature - Human Soldier
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. |
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Celebrate the Harvest (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 062
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Sorcery
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Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. | |
Curse of Obsession (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 073
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Enchantment - Aura Curse
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Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand. |
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Prowling Geistcatcher (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 059
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2/4 Creature - Human Rogue
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Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. |
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Visions of Glory (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 070
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Sorcery
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Create a 1/1 white Human creature token for each creature you control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Wall of Mourning (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 048
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0/4 Creature - Wall
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Defender When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. |
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Somberwald Beastmaster (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 068
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1/1 Creature - Human Ranger
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When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have haste. |
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Visions of Dread (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 072
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Sorcery
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Target opponent puts a creature card of their choice from the graveyard onto the battlefield under your control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Visions of Duplicity (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 071
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Sorcery
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Exchange control of two target creatures you don't control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Curse of Conformity (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 044
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Enchantment - Aura Curse
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Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. |
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Sigardian Zealot (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 067
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3/3 Creature - Human Cleric
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At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is the Sigardian Zealot's power. | |
Celestial Judgment (Extended Art)
Innistrad: Midnight Hunt Commander Decks Variants
(R)
Collector #: 043
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Sorcery
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For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. | |