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Persistent Specimen
Innistrad: Crimson Vow
(C)
Collector #: 125
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1/1 Creature - Skeleton
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: Return Persistent Specimen from your graveyard to the battlefield tapped. | |
Crawling Infestation
Innistrad: Crimson Vow
(U)
Collector #: 193
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Enchantment
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At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. |
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Curse of Hospitality
Innistrad: Crimson Vow
(R)
Collector #: 152
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Enchantment - Aura Curse
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Enchant player Creature attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. |
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Archghoul of Thraben
Innistrad: Crimson Vow
(U)
Collector #: 093
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3/2 Creature - Zombie Cleric
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Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. | |
By Invitation Only
Innistrad: Crimson Vow
(R)
Collector #: 005
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Sorcery
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Choose a number between 0 and 13. Each player sacrifices that many creatures. | |
Honored Heirloom
Innistrad: Crimson Vow
(C)
Collector #: 257
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Artifact
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: Add one mana of any color. , : Exile target card from a graveyard. |
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Wandering Mind
Innistrad: Crimson Vow
(U)
Collector #: 251
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2/1 Creature - Horror
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Flying When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Pointed Discussion
Innistrad: Crimson Vow
(C)
Collector #: 126
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Sorcery
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You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") | |
Bloody Betrayal
Innistrad: Crimson Vow
(C)
Collector #: 147
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Sorcery
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") | |
Sanctify
Innistrad: Crimson Vow
(C)
Collector #: 033
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Sorcery
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Destroy target artifact or enchantment. You gain 3 life. | |
Concealing Curtains
Innistrad: Crimson Vow
(R)
Collector #: 101
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0/4 Creature - Wall
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Defender : Transform Concealing Curtains. Activate only as a sorcery. Back Revealing Eye Creature - Eye Horror Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. 3/4 |
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Ancient Lumberknot
Innistrad: Crimson Vow
(U)
Collector #: 230
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1/4 Creature - Treefolk
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Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. | |
Grolnok, the Omnivore
Innistrad: Crimson Vow
(R)
Collector #: 238
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3/3 Legendary Creature - Frog
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Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them. |
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Markov Purifier
Innistrad: Crimson Vow
(U)
Collector #: 241
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2/3 Creature - Vampire Cleric
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Lifelink At the beginning of your end step, if you gained life this turn, you may pay . If you do, draw a card. |
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Change of Fortune
Innistrad: Crimson Vow
(R)
Collector #: 150
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Sorcery
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Discard your hand, then draw a card for each card you've discarded this turn. | |
Mountain (401)
Innistrad: Crimson Vow
(L)
Collector #: 401
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Basic Land - Mountain
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Alchemist's Retrieval
Innistrad: Crimson Vow
(C)
Collector #: 047
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Instant
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Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand. |
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Dominating Vampire
Innistrad: Crimson Vow
(R)
Collector #: 154
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3/3 Creature - Vampire
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When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. | |
Bloodvial Purveyor
Innistrad: Crimson Vow
(R)
Collector #: 098
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5/6 Creature - Vampire
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Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. |
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Swamp (400)
Innistrad: Crimson Vow
(L)
Collector #: 400
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Basic Land - Swamp
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Forest (277)
Innistrad: Crimson Vow
(L)
Collector #: 277
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Basic Land - Forest
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Island (271)
Innistrad: Crimson Vow
(L)
Collector #: 271
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Basic Land - Island
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Overcharged Amalgam
Innistrad: Crimson Vow
(R)
Collector #: 071
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3/3 Creature - Zombie Horror
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Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. |
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Island (270)
Innistrad: Crimson Vow
(L)
Collector #: 270
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Basic Land - Island
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Geralf, Visionary Stitcher
Innistrad: Crimson Vow
(R)
Collector #: 061
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1/4 Legendary Creature - Human Wizard
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Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. |
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