MTG / Innistrad Crimson Vow
226 - 250 of 312 results
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Odric, Blood-Cursed
Innistrad: Crimson Vow
(R)
Collector #: 243
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3/3 Legendary Creature - Vampire Soldier
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| When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) | |
- NM
- EX
- VG
- G
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Oakshade Stalker
Innistrad: Crimson Vow
(U)
Collector #: 212
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3/3 Creature - Human Ranger Werewolf
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You may cast this spell as though it had flash if you pay Daybound (If a player casts no spells during their onw turn, it becomes night next turn.) Back Moonlit Ambusher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/3 |
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- NM
- EX
- VG
- G
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Rending Flame
Innistrad: Crimson Vow
(U)
Collector #: 175
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Instant
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| Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. | |
- NM
- EX
- VG
- G
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Retrieve
Innistrad: Crimson Vow
(U)
Collector #: 215
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Sorcery
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| Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve. | |
- NM
- EX
- VG
- G
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Voltaic Visionary
Innistrad: Crimson Vow
(U)
Collector #: 183
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3/1 Creature - Human Wizard
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When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary. Back Volt-Charged Berserker Creature - Human Berserker Volt-Charged Berserker can't block. 4/3 |
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- NM
- EX
- VG
- G
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Cloaked Cadet
Innistrad: Crimson Vow
(U)
Collector #: 192
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2/4 Creature - Human Ranger
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Human you control, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Cruel Witness
Innistrad: Crimson Vow
(C)
Collector #: 055
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3/3 Creature - Bird Horror
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Flying Whenever you cast a noncreature spell, surveil 1. |
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- NM
- EX
- VG
- G
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Day // Night Token
Innistrad: Crimson Vow
(S)
Collector #: 021
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If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. Back Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
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- NM
- EX
- VG
- G
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DFC Helper Card (3)
Innistrad: Crimson Vow
(S)
Collector #: 003
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Edgar's Awakening
Innistrad: Crimson Vow
(U)
Collector #: 110
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Sorcery
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Return target creature card from your graveyard to the battlefield. When you discard Edgar's Awakening, you may pay |
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- NM
- EX
- VG
- G
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Grisly Ritual
Innistrad: Crimson Vow
(C)
Collector #: 116
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Sorcery
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Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Honeymoon Hearse
Innistrad: Crimson Vow
(U)
Collector #: 160
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5/5 Artifact - Vehicle
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Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. |
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- NM
- EX
- VG
- G
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Hungry Ridgewolf
Innistrad: Crimson Vow
(C)
Collector #: 161
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2/2 Creature - Wolf
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| As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. | |
- NM
- EX
- VG
- G
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Markov Waltzer
Innistrad: Crimson Vow
(U)
Collector #: 242
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1/3 Creature - Vampire
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Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Mindleech Ghoul
Innistrad: Crimson Vow
(C)
Collector #: 122
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2/2 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. |
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- NM
- EX
- VG
- G
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Mulch
Innistrad: Crimson Vow
(C)
Collector #: 210
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Sorcery
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| Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | |
- NM
- EX
- VG
- G
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Screaming Swarm
Innistrad: Crimson Vow
(U)
Collector #: 075
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4/4 Creature - Bird Horror
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Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Skulking Killer
Innistrad: Crimson Vow
(U)
Collector #: 130
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4/2 Creature - Vampire Assassin
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| When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. | |
- NM
- EX
- VG
- G
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Skull Skaab
Innistrad: Crimson Vow
(U)
Collector #: 248
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2/2 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Spiked Ripsaw
Innistrad: Crimson Vow
(U)
Collector #: 220
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Artifact - Equipment
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Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip |
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- NM
- EX
- VG
- G
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Traveling Minister
Innistrad: Crimson Vow
(C)
Collector #: 039
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Weary Prisoner
Innistrad: Crimson Vow
(C)
Collector #: 184
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2/6 Creature - Human Werewolf
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Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wrathful Jailbreaker Creature - Werewolf Wrathful Jailbreaker attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Patchwork Crawler
Innistrad: Crimson Vow
(R)
Collector #: 072
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1/2 Creature - Zombie Horror
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Patchwork Crawler has all activated abilities of all creature cards exiled with it. |
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- NM
- EX
- VG
- G
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Apprentice Sharpshooter
Innistrad: Crimson Vow
(C)
Collector #: 185
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1/4 Creature - Human Archer
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Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Biolume Egg
Innistrad: Crimson Vow
(U)
Collector #: 049
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0/4 Creature - Serpent Egg
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Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning oft he next end step. Back Biolume Serpent Creature - Serpent Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4 |
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- NM
- EX
- VG
- G
226 - 250 of 312 results