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Ollenbock Escort
Innistrad: Crimson Vow
(U)
Collector #: 027
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1/1 Creature - Human Cleric
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Vigilance Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. |
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Screaming Swarm
Innistrad: Crimson Vow
(U)
Collector #: 075
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4/4 Creature - Bird Horror
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Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) : Put Screaming Swarm from your graveyard into your library second from the top. |
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Whispering Wizard
Innistrad: Crimson Vow
(U)
Collector #: 088
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3/2 Creature - Human Wizard
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Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. | |
DFC Helper Card (3)
Innistrad: Crimson Vow
(S)
Collector #: 003
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You can use this card to represent a double-faced card. | |
Blood Hypnotist
Innistrad: Crimson Vow
(U)
Collector #: 145
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3/3 Creature - Vampire
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Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. |
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Heron of Hope
Innistrad: Crimson Vow
(C)
Collector #: 018
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2/3 Creature - Bird
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Flying If you would gain life, you gain that much life plus 1 instead. : Heron of Hope gains lifelink until end of turn. |
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Mindleech Ghoul
Innistrad: Crimson Vow
(C)
Collector #: 122
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2/2 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. |
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Retrieve
Innistrad: Crimson Vow
(U)
Collector #: 215
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Sorcery
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Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve. | |
Serpentine Ambush
Innistrad: Crimson Vow
(C)
Collector #: 077
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Instant
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Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. | |
Skull Skaab
Innistrad: Crimson Vow
(U)
Collector #: 248
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2/2 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token. |
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Bleed Dry
Innistrad: Crimson Vow
(C)
Collector #: 094
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Instant
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Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. | |
Blood Servitor
Innistrad: Crimson Vow
(C)
Collector #: 252
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2/2 Artifact Creature - Construct
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When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") | |
Cruel Witness
Innistrad: Crimson Vow
(C)
Collector #: 055
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3/3 Creature - Bird Horror
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Flying Whenever you cast a noncreature spell, surveil 1. |
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Fleeting Spirit
Innistrad: Crimson Vow
(U)
Collector #: 014
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3/1 Creature - Spirit
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, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. |
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Grisly Ritual
Innistrad: Crimson Vow
(C)
Collector #: 116
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Sorcery
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Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") | |
Hookhand Mariner
Innistrad: Crimson Vow
(C)
Collector #: 203
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4/4 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Riphook Raider Creature - Werewolf Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 |
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Ragged Recluse
Innistrad: Crimson Vow
(C)
Collector #: 127
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2/1 Creature - Human Peasant
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At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. Back Odious Witch Creature - Human Warlock Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. 3/3 |
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Sporeback Wolf
Innistrad: Crimson Vow
(C)
Collector #: 223
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2/2 Creature - Wolf
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As long as it's your turn, Sporeback Wolf gets +0/+2. | |
Witness the Future
Innistrad: Crimson Vow
(U)
Collector #: 090
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Sorcery
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Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. | |
DFC Helper Card (4)
Innistrad: Crimson Vow
(S)
Collector #: 004
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You can use this card to represent a double-faced card. | |
Stensia Uprising
Innistrad: Crimson Vow
(R)
Collector #: 178
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Enchantment
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At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. | |
Cradle of Safety
Innistrad: Crimson Vow
(C)
Collector #: 054
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Enchantment - Aura
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Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
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Fearful Villager
Innistrad: Crimson Vow
(C)
Collector #: 157
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fearsome Werewolf Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/3 |
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Groom's Finery
Innistrad: Crimson Vow
(U)
Collector #: 117
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Artifact - Equipment
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Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Lightning Wolf
Innistrad: Crimson Vow
(C)
Collector #: 168
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4/3 Creature - Wolf
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: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. | |