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Massive Might
Innistrad: Crimson Vow
(C)
Collector #: 208
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Instant
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Target creature gets +2/+2 and gains trample until end of turn. | |
Scattered Thoughts
Innistrad: Crimson Vow
(C)
Collector #: 074
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Instant
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Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard. | |
Sigardian Paladin
Innistrad: Crimson Vow
(U)
Collector #: 247
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4/4 Creature - Human Knight
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As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. |
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Hamlet Vanguard
Innistrad: Crimson Vow
(R)
Collector #: 201
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1/1 Creature - Human Warrior
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. |
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Arm the Cathars
Innistrad: Crimson Vow
(U)
Collector #: 003
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Sorcery
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Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. | |
Infestation Expert
Innistrad: Crimson Vow
(U)
Collector #: 206
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3/4 Creature - Human Werewolf
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Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Infested Werewolf Creature - Werewolf Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 |
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Markov Retribution
Innistrad: Crimson Vow
(U)
Collector #: 171
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Sorcery
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Choose one or both -
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Mulch
Innistrad: Crimson Vow
(C)
Collector #: 210
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Sorcery
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Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | |
Biolume Egg
Innistrad: Crimson Vow
(U)
Collector #: 049
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0/4 Creature - Serpent Egg
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Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning oft he next end step. Back Biolume Serpent Creature - Serpent Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4 |
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Bloodsworn Squire
Innistrad: Crimson Vow
(U)
Collector #: 097
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3/3 Creature - Vampire Soldier
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, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) Back Bloodsworn Knight Creature - Vampire Knight Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) */* |
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Dread Fugue
Innistrad: Crimson Vow
(U)
Collector #: 107
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Sorcery
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Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card. |
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Evolving Wilds
Innistrad: Crimson Vow
(C)
Collector #: 263
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Land
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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
Human Token (010)
Innistrad: Crimson Vow
(S)
Collector #: 010
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1/1 Token Creature - Human
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Magma Pummeler
Innistrad: Crimson Vow
(U)
Collector #: 169
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0/0 Creature - Elemental
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Magma Pummeler enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. |
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Cloaked Cadet
Innistrad: Crimson Vow
(U)
Collector #: 192
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2/4 Creature - Human Ranger
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Human you control, draw a card. This ability triggers only once each turn. |
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Oakshade Stalker
Innistrad: Crimson Vow
(U)
Collector #: 212
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3/3 Creature - Human Ranger Werewolf
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You may cast this spell as though it had flash if you pay more to cast it. Daybound (If a player casts no spells during their onw turn, it becomes night next turn.) Back Moonlit Ambusher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/3 |
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Sawblade Slinger
Innistrad: Crimson Vow
(U)
Collector #: 217
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4/3 Creature - Human Archer
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When Sawblade Slinger enters the battlefield, choose up to one -
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Witch's Web
Innistrad: Crimson Vow
(C)
Collector #: 227
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Instant
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Target creature gets +3/+3 and gains reach until end of turn. Untap it. | |
Investigator's Journal
Innistrad: Crimson Vow
(R)
Collector #: 258
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Artifact - Clue
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Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. , , Remove a suspect counter from Investigator's Journal: Draw a card. , Sacrifice Investigator's Journal: Draw a card. |
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Odric, Blood-Cursed
Innistrad: Crimson Vow
(R)
Collector #: 243
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3/3 Legendary Creature - Vampire Soldier
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When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) | |
Ballista Watcher
Innistrad: Crimson Vow
(U)
Collector #: 143
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4/3 Creature - Human Soldier Werewolf
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, : Ballista Watcher deals 1 damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Ballista Wielder Creature - Werewolf : Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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Distracting Geist
Innistrad: Crimson Vow
(U)
Collector #: 009
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2/1 Creature - Spirit
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Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Clever Distraction Enchantment - Aura |
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Human Token (001)
Innistrad: Crimson Vow
(S)
Collector #: 001
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1/1 Token Creature - Human
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Dreadlight Monstrosity
Innistrad: Crimson Vow
(C)
Collector #: 057
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5/5 Creature - Crab Horror
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. |
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Forest (276)
Innistrad: Crimson Vow
(L)
Collector #: 276
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Basic Land - Forest
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