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Swamp (400)
Innistrad: Crimson Vow
(L)
Collector #: 400
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Basic Land - Swamp
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Geralf, Visionary Stitcher
Innistrad: Crimson Vow
(R)
Collector #: 061
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1/4 Legendary Creature - Human Wizard
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Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. |
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Plains (398)
Innistrad: Crimson Vow
(L)
Collector #: 398
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Basic Land - Plains
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Cemetery Desecrator
Innistrad: Crimson Vow
(M)
Collector #: 100
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4/4 Creature - Zombie
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Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one -
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Runo Stromkirk
Innistrad: Crimson Vow
(R)
Collector #: 246
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1/4 Legendary Creature - Vampire Cleric
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Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Back Krothuss, Lord of the Deep Legendary Creature - Kraken Horror Flying Whenever Korthuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 |
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Ceremonial Knife
Innistrad: Crimson Vow
(C)
Collector #: 254
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Artifact - Equipment
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Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Geistlight Snare
Innistrad: Crimson Vow
(U)
Collector #: 060
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Instant
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This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment. Counter target spell unless its controller pays . |
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Weaver of Blossoms
Innistrad: Crimson Vow
(C)
Collector #: 226
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2/3 Creature - Human Werewolf
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: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Blossom-Clad Werewolf Creature - Werewolf : Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 |
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Adamant Will
Innistrad: Crimson Vow
(C)
Collector #: 001
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Instant
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Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
Alchemist's Gambit
Innistrad: Crimson Vow
(R)
Collector #: 140
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Sorcery
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Cleave 4 (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. |
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Dormant Grove
Innistrad: Crimson Vow
(U)
Collector #: 198
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Enchantment
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At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. Back Gnarled Grovestrider Creature - Treefolk Vigilance Other creatures you control have vigilance. 3/6 |
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Falkenrath Forebear
Innistrad: Crimson Vow
(R)
Collector #: 111
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3/1 Creature - Vampire
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Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. |
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Moldgraf Millipede
Innistrad: Crimson Vow
(C)
Collector #: 209
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2/2 Creature - Insect Horror
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When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) | |
Repository Skaab
Innistrad: Crimson Vow
(C)
Collector #: 073
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3/3 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploit a creature, return target instant or sorcery card from your graveyard to your hand. |
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Twinblade Geist
Innistrad: Crimson Vow
(U)
Collector #: 040
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1/1 Creature - Spirit Warrior
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Double strike Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Twinblade Invocation Enchantment - Aura Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. |
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Wolfkin Outcast
Innistrad: Crimson Vow
(U)
Collector #: 229
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5/4 Creature - Human Werewolf
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This spell costs less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wedding Crasher Creature - Werewolf Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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Foreboding Statue
Innistrad: Crimson Vow
(U)
Collector #: 256
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1/2 Artifact Creature - Construct
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: Add one mana of any color. Put an omen counter on Foreboding Statue. At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it. Back Forsaken Thresher Artifact Creature - Construct At the beginning of your precombat main phase, add one mana of any color. 5/5 |
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Savior of Ollenbock
Innistrad: Crimson Vow
(M)
Collector #: 034
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1/2 Creature - Human Soldier
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. |
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Sigarda's Summons
Innistrad: Crimson Vow
(R)
Collector #: 036
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Enchantment
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Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. | |
Catapult Fodder
Innistrad: Crimson Vow
(U)
Collector #: 099
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1/5 Creature - Zombie
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At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. Back Catapult Captain Creature - Zombie , , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. 2/6 |
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Blood Token
Innistrad: Crimson Vow
(S)
Collector #: 017
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Token Artifact- Blood
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, , Discard a card, Sacrifice this artifact: Draw a card. | |
Human Soldier Token
Innistrad: Crimson Vow
(S)
Collector #: 015
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1/1 Token Creature - Human Soldier
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) | |
Mountain (274)
Innistrad: Crimson Vow
(L)
Collector #: 274
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Basic Land - Mountain
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Insect Token
Innistrad: Crimson Vow
(S)
Collector #: 013
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1/1 Token Creature - Insect
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Swamp (273)
Innistrad: Crimson Vow
(L)
Collector #: 273
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Basic Land - Swamp
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