MTG / Ice Age
101 - 125 of 383 results
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Diabolic Vision
Ice Age
(U)
Collector #: 284
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Sorcery
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| Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. | |
- NM
- EX
- VG
- G
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Ice Cauldron
Ice Age
(R)
Collector #: 321
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Artifact
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- NM
- EX
- VG
- G
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General Jarkeld
Ice Age
(R)
Collector #: 027
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1/2 Legendary Creature - Human Soldier
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- NM
- EX
- VG
- G
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Minion of Leshrac
Ice Age
(R)
Collector #: 150
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5/5 Creature - Demon Minion
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Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. |
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- NM
- EX
- VG
- G
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Spoils of War
Ice Age
(R)
Collector #: 164
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Sorcery
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X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. Distribute X +1/+1 counters among any number of target creatures. |
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- NM
- EX
- VG
- G
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Land Cap
Ice Age
(R)
Collector #: 357
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Land
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Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. |
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- NM
- EX
- VG
- G
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Order of the White Shield
Ice Age
(U)
Collector #: 046
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2/1 Creature - Human Knight
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Protection from black |
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- NM
- EX
- VG
- G
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Monsoon
Ice Age
(R)
Collector #: 298
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Enchantment
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| At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. | |
- NM
- EX
- VG
- G
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Formation
Ice Age
(R)
Collector #: 025
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Instant
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Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Pentagram of the Ages
Ice Age
(R)
Collector #: 332
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Artifact
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- NM
- EX
- VG
- G
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Freyalise's Winds
Ice Age
(R)
Collector #: 241
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Enchantment
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Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. |
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- NM
- EX
- VG
- G
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Order of the Sacred Torch
Ice Age
(R)
Collector #: 045
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2/2 Creature - Human Knight
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- NM
- EX
- VG
- G
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Sunstone
Ice Age
(U)
Collector #: 341
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Artifact
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- NM
- EX
- VG
- G
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Energy Storm
Ice Age
(R)
Collector #: 024
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Enchantment
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Cumulative upkeep Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps. |
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- NM
- EX
- VG
- G
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Lava Tubes
Ice Age
(R)
Collector #: 358
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Land
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Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. |
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- NM
- EX
- VG
- G
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Blinking Spirit
Ice Age
(R)
Collector #: 008
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2/2 Creature - Spirit
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- NM
- EX
- VG
- G
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Total War
Ice Age
(R)
Collector #: 221
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Enchantment
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| Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. | |
- NM
- EX
- VG
- G
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Magus of the Unseen
Ice Age
(R)
Collector #: 082
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Snowblind
Ice Age
(R)
Collector #: 264
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Enchantment - Aura
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Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. |
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- NM
- EX
- VG
- G
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Chaos Lord
Ice Age
(R)
Collector #: 178
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7/7 Creature - Human
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First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. |
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- NM
- EX
- VG
- G
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Illusionary Presence
Ice Age
(R)
Collector #: 076
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2/2 Creature - Illusion
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Cumulative upkeep At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. |
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- NM
- EX
- VG
- G
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Ray of Command
Ice Age
(C)
Collector #: 092
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Instant
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| Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. | |
- NM
- EX
- VG
- G
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Stormbind
Ice Age
(R)
Collector #: 304
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Enchantment
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- NM
- EX
- VG
- G
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Lim-Dul's Hex
Ice Age
(U)
Collector #: 146
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Enchantment
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At the beginning of your upkeep, for each player, Lim-Dûl’s Hex deals 1 damage to that player unless they pay |
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- NM
- EX
- VG
- G
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Ice Floe
Ice Age
(U)
Collector #: 355
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Land
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You may choose not to untap Ice Floe during your untap step. |
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- NM
- EX
- VG
- G
101 - 125 of 383 results