MTG / Gatecrash
51 - 75 of 257 results
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Signal the Clans
Gatecrash
(R)
Collector #: 194
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Instant
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| Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. | |
- NM
- EX
- VG
- G
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Gruul Guildgate
Gatecrash
(C)
Collector #: 243
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Land - Gate
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Gruul Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Ogre Slumlord
Gatecrash
(R)
Collector #: 074
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3/3 Creature - Ogre Rogue
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Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield. Rats you control have deathtouch. |
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- NM
- EX
- VG
- G
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Boros Guildgate
Gatecrash
(C)
Collector #: 239
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Land - Gate
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Boros Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Domri Rade
Gatecrash
(M)
Collector #: 156
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Legendary Planeswalker - Domri
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+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -2 Target creature you control fights another target creature. -7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste." |3| |
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- NM
- EX
- VG
- G
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Merciless Eviction
Gatecrash
(R)
Collector #: 177
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Sorcery
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| Choose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. | |
- NM
- EX
- VG
- G
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Shadow Alley Denizen
Gatecrash
(C)
Collector #: 076
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1/1 Creature - Vampire Rogue
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| Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. | |
- NM
- EX
- VG
- G
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Skullcrack
Gatecrash
(U)
Collector #: 106
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Instant
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| Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. | |
- NM
- EX
- VG
- G
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Holy Mantle
Gatecrash
(U)
Collector #: 017
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has protection from creatures. |
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- NM
- EX
- VG
- G
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Frontline Medic
Gatecrash
(R)
Collector #: 012
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3/3 Creature - Human Cleric
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Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn. Sacrifice Frontline Medic: Counter target spell with |
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- NM
- EX
- VG
- G
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Biovisionary
Gatecrash
(R)
Collector #: 146
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2/3 Creature - Human Wizard
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| At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. | |
- NM
- EX
- VG
- G
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Gideon, Champion of Justice
Gatecrash
(M)
Collector #: 013
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Legendary Planeswalker - Gideon
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[+1]: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. [0]: Until end of turn, Gideon Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. [-15]: Exile all other permanents. |4| |
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- NM
- EX
- VG
- G
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Wasteland Viper
Gatecrash
(U)
Collector #: 139
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1/2 Creature - Snake
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Deathtouch Bloodrush - |
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- NM
- EX
- VG
- G
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Unexpected Results
Gatecrash
(R)
Collector #: 203
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Sorcery
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| Shuffle your library then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return unexpected Results to its owner's hand. | |
- NM
- EX
- VG
- G
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Tower Defense
Gatecrash
(U)
Collector #: 137
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Instant
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| Creatures you control get +0/+5 and gains reach until end of turn. | |
- NM
- EX
- VG
- G
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Contaminated Ground
Gatecrash
(C)
Collector #: 059
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Enchantment - Aura
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Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life. |
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- NM
- EX
- VG
- G
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Orzhov Guildgate
Gatecrash
(C)
Collector #: 244
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Land - Gate
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Orzhov Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Urban Evolution
Gatecrash
(U)
Collector #: 204
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Sorcery
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| Draw three cards. You may play an additional land this turn. | |
- NM
- EX
- VG
- G
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Assemble the Legion
Gatecrash
(R)
Collector #: 142
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Enchantment
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| At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion. | |
- NM
- EX
- VG
- G
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Act of Treason
Gatecrash
(C)
Collector #: 085
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Sorcery
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| Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | |
- NM
- EX
- VG
- G
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Forced Adaptation
Gatecrash
(C)
Collector #: 120
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Enchantment - Aura
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Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. |
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- NM
- EX
- VG
- G
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Dimir Charm
Gatecrash
(U)
Collector #: 154
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Instant
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| Choose one - Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard. | |
- NM
- EX
- VG
- G
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Master Biomancer
Gatecrash
(M)
Collector #: 176
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2/4 Creature - Elf Wizard
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| Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's Power and as a mutant in addition to its other types. | |
- NM
- EX
- VG
- G
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Gift of Orzhova
Gatecrash
(U)
Collector #: 219
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink. |
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- NM
- EX
- VG
- G
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Prophetic Prism
Gatecrash
(C)
Collector #: 234
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Artifact
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When Prophetic Prism enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
51 - 75 of 257 results