MTG / Gatecrash
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Illness in the Ranks
Gatecrash
(U)
Collector #: 069
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Enchantment
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| Creature tokens get -1/-1. | |
- NM
- EX
- VG
- G
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Nightveil Specter
Gatecrash
(R)
Collector #: 222
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2/3 Creature - Specter
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Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter. |
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- NM
- EX
- VG
- G
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Simic Guildgate
Gatecrash
(C)
Collector #: 246
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Land - Gate
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Simic Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Wasteland Viper
Gatecrash
(U)
Collector #: 139
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1/2 Creature - Snake
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Deathtouch Bloodrush - |
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- NM
- EX
- VG
- G
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Skullcrack
Gatecrash
(U)
Collector #: 106
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Instant
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| Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. | |
- NM
- EX
- VG
- G
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Dimir Guildgate
Gatecrash
(C)
Collector #: 241
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Land - Gate
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Dimir Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Burning-Tree Emissary
Gatecrash
(U)
Collector #: 216
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2/2 Creature - Human Shaman
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When Burning-Tree Emissary enters the battlefield, add |
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- NM
- EX
- VG
- G
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Dimir Keyrune
Gatecrash
(U)
Collector #: 228
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Artifact
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- NM
- EX
- VG
- G
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Balustrade Spy
Gatecrash
(C)
Collector #: 057
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2/3 Creature - Vampire Rogue
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Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. |
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- NM
- EX
- VG
- G
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Assemble the Legion
Gatecrash
(R)
Collector #: 142
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Enchantment
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| At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion. | |
- NM
- EX
- VG
- G
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Stolen Identity
Gatecrash
(R)
Collector #: 053
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Sorcery
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Put a token onto the battlefield that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Foundry Street Denizen
Gatecrash
(C)
Collector #: 092
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1/1 Creature - Goblin Warrior
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| Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Biovisionary
Gatecrash
(R)
Collector #: 146
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2/3 Creature - Human Wizard
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| At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. | |
- NM
- EX
- VG
- G
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Frontline Medic
Gatecrash
(R)
Collector #: 012
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3/3 Creature - Human Cleric
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Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn. Sacrifice Frontline Medic: Counter target spell with |
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- NM
- EX
- VG
- G
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Urban Evolution
Gatecrash
(U)
Collector #: 204
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Sorcery
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| Draw three cards. You may play an additional land this turn. | |
- NM
- EX
- VG
- G
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Fathom Mage
Gatecrash
(R)
Collector #: 162
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1/1 Creature - Human Wizard
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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card. |
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- NM
- EX
- VG
- G
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Boros Reckoner
Gatecrash
(R)
Collector #: 215
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3/3 Creature - Minotaur Wizard
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Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. |
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- NM
- EX
- VG
- G
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Psychic Strike
Gatecrash
(C)
Collector #: 189
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Instant
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| Counter target spell. Its controller mills two cards. | |
- NM
- EX
- VG
- G
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Bioshift
Gatecrash
(C)
Collector #: 214
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Instant
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| Move any number of +1/+1 counters from target creature onto another target creature with the same controller. | |
- NM
- EX
- VG
- G
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Domri Rade
Gatecrash
(M)
Collector #: 156
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Legendary Planeswalker - Domri
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+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -2 Target creature you control fights another target creature. -7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste." |3| |
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- NM
- EX
- VG
- G
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Cloudfin Raptor
Gatecrash
(C)
Collector #: 032
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0/1 Creature - Bird Mutant
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Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Syndicate Enforcer
Gatecrash
(C)
Collector #: 080
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3/2 Creature - Human Rogue
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Extort (Whenever you cast a spell, you may pay |
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- NM
- EX
- VG
- G
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Dimir Charm
Gatecrash
(U)
Collector #: 154
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Instant
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| Choose one - Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard. | |
- NM
- EX
- VG
- G
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Firemane Avenger
Gatecrash
(R)
Collector #: 163
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3/3 Creature - Angel
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Flying Battalion - Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. |
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- NM
- EX
- VG
- G
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Contaminated Ground
Gatecrash
(C)
Collector #: 059
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Enchantment - Aura
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Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life. |
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- NM
- EX
- VG
- G
51 - 75 of 257 results