MTG / Future Sight
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Daybreak Coronet
Future Sight
(R)
Collector #: 021
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Enchantment - Aura
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Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.) |
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- NM
- EX
- VG
- G
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Llanowar Augur
Future Sight
(C)
Collector #: 129
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0/3 Creature - Elf Shaman
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| Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. | |
- NM
- EX
- VG
- G
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Gibbering Descent
Future Sight
(R)
Collector #: 066
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Enchantment
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At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent - Skip your upkeep step if you have no cards in hand. Madness |
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- NM
- EX
- VG
- G
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Nacatl War-Pride
Future Sight
(U)
Collector #: 147
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3/3 Creature - Cat Warrior
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Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Tolaria West
Future Sight
(U)
Collector #: 173
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Land
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Tolaria West enters the battlefield tapped. Transmute |
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- NM
- EX
- VG
- G
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Utopia Mycon
Future Sight
(U)
Collector #: 140
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0/2 Creature - Fungus
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At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Add one mana of any color to your mana pool. |
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- NM
- EX
- VG
- G
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Narcomoeba
Future Sight
(U)
Collector #: 054
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1/1 Creature - Illusion
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Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. |
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- NM
- EX
- VG
- G
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Reality Strobe
Future Sight
(U)
Collector #: 043
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Sorcery
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Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3- |
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- NM
- EX
- VG
- G
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River of Tears
Future Sight
(R)
Collector #: 179
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Land
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- NM
- EX
- VG
- G
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Aven Mindcensor
Future Sight
(U)
Collector #: 018
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2/1 Creature - Bird Wizard
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Flash (You may cast this spell any time you could cast an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead. |
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- NM
- EX
- VG
- G
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Fleshwrither
Future Sight
(U)
Collector #: 084
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3/3 Creature - Horror
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Transfigure |
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- NM
- EX
- VG
- G
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Slaughter Pact
Future Sight
(R)
Collector #: 078
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Instant
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Slaughter Pact is black. Destroy target nonblack creature. At the beginning of your next upkeep, pay |
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- NM
- EX
- VG
- G
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Edge of Autumn
Future Sight
(C)
Collector #: 144
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Sorcery
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If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) |
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- NM
- EX
- VG
- G
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Venser, Shaper Savant
Future Sight
(R)
Collector #: 046
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2/2 Legendary Creature - Human Wizard
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Flash (You may cast this spell any time you could cast an instant.) When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. |
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- NM
- EX
- VG
- G
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Scourge of Kher Ridges
Future Sight
(R)
Collector #: 107
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6/6 Creature - Dragon
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Flying |
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- NM
- EX
- VG
- G
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Virulent Sliver
Future Sight
(C)
Collector #: 155
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1/1 Creature - Sliver
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| All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) | |
- NM
- EX
- VG
- G
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Scout's Warning
Future Sight
(R)
Collector #: 016
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Instant
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The next creature card you cast this turn can be played as though it had flash. Draw a card. |
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- NM
- EX
- VG
- G
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Emblem of the Warmind
Future Sight
(U)
Collector #: 112
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Enchantment - Aura
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Enchant creature you control Creatures you control have haste. |
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- NM
- EX
- VG
- G
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Stronghold Rats
Future Sight
(U)
Collector #: 079
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2/1 Creature - Rat
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Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card. |
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- NM
- EX
- VG
- G
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Bridge from Below
Future Sight
(R)
Collector #: 081
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Enchantment
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Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. |
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- NM
- EX
- VG
- G
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Vedalken Aethermage
Future Sight
(C)
Collector #: 061
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1/2 Creature - Vedalken Wizard
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Flash (You may cast this spell any time you could cast an instant.) When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand. Wizardcycling |
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- NM
- EX
- VG
- G
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Pyromancer's Swath
Future Sight
(R)
Collector #: 104
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Enchantment
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If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. At the beginning of each end step, discard your hand. |
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- NM
- EX
- VG
- G
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Dust of Moments
Future Sight
(U)
Collector #: 005
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Instant
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| Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. | |
- NM
- EX
- VG
- G
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Barren Glory
Future Sight
(R)
Collector #: 003
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Enchantment
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| At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. | |
- NM
- EX
- VG
- G
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Dakmor Salvage
Future Sight
(U)
Collector #: 169
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Land
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Dakmor Salvage enters the battlefield tapped. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
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- NM
- EX
- VG
- G
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