MTG / Eventide
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Crumbling Ashes
Eventide
(U)
Collector #: 035
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Enchantment
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| At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. | |
- NM
- EX
- VG
- G
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Ward of Bones
Eventide
(R)
Collector #: 174
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Artifact
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| Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. | |
- NM
- EX
- VG
- G
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Quillspike
Eventide
(U)
Collector #: 126
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1/1 Creature - Beast
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- NM
- EX
- VG
- G
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Ashling, the Extinguisher
Eventide
(R)
Collector #: 033
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4/4 Legendary Creature - Elemental Shaman
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| Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature. | |
- NM
- EX
- VG
- G
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Batwing Brume
Eventide
(U)
Collector #: 081
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Instant
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Prevent all combat damage that would be dealt this turn if |
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- NM
- EX
- VG
- G
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Cauldron Haze
Eventide
(U)
Collector #: 084
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Instant
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| Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
- NM
- EX
- VG
- G
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Endless Horizons
Eventide
(R)
Collector #: 004
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Enchantment
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When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. |
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- NM
- EX
- VG
- G
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Clout of the Dominus
Eventide
(C)
Collector #: 099
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Enchantment - Aura
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Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste. |
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- NM
- EX
- VG
- G
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Light from Within
Eventide
(R)
Collector #: 010
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Enchantment
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| Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost. | |
- NM
- EX
- VG
- G
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Inundate
Eventide
(R)
Collector #: 025
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Sorcery
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| Return all nonblue creatures to their owners' hands. | |
- NM
- EX
- VG
- G
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Helix Pinnacle
Eventide
(R)
Collector #: 068
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Enchantment
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Shroud |
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- NM
- EX
- VG
- G
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Bloom Tender
Eventide
(R)
Collector #: 066
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Slippery Bogle
Eventide
(C)
Collector #: 160
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1/1 Creature - Beast
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| Hexproof (This creature can't be the target of spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Fable of Wolf and Owl
Eventide
(R)
Collector #: 150
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Enchantment
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Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. |
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- NM
- EX
- VG
- G
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Waves of Aggression
Eventide
(R)
Collector #: 148
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Sorcery
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Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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- NM
- EX
- VG
- G
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Glen Elendra Archmage
Eventide
(R)
Collector #: 022
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2/2 Creature - Faerie Wizard
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Flying Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Glamerdye
Eventide
(R)
Collector #: 021
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Instant
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Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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- NM
- EX
- VG
- G
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Hateflayer
Eventide
(R)
Collector #: 055
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5/5 Creature - Elemental
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Wither (This deals damage to creatures in the form of -1/-1 counters.) |
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- NM
- EX
- VG
- G
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Necroskitter
Eventide
(R)
Collector #: 038
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1/4 Creature - Elemental
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Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. |
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- NM
- EX
- VG
- G
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Twilight Mire
Eventide
(R)
Collector #: 180
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Land
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- NM
- EX
- VG
- G
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Sapling of Colfenor
Eventide
(R)
Collector #: 128
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2/5 Legendary Creature - Treefolk Shaman
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Sapling of Colfenor is indestructible. Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. |
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- NM
- EX
- VG
- G
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Regal Force
Eventide
(R)
Collector #: 074
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5/5 Creature - Elemental
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| When Regal Force enters the battlefield, draw a card for each green creature you control. | |
- NM
- EX
- VG
- G
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Rendclaw Trow
Eventide
(C)
Collector #: 127
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2/2 Creature - Troll
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Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Banishing Knack
Eventide
(C)
Collector #: 017
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Instant
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Until end of turn, target creature gains " |
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- NM
- EX
- VG
- G
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Rise of the Hobgoblins
Eventide
(R)
Collector #: 145
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Enchantment
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When Rise of the Hobgoblins enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
1 - 25 of 187 results