MTG / Double Masters
226 - 250 of 373 results
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Skinwing
Double Masters
(C)
Collector #: 288
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip |
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- NM
- EX
- VG
- G
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Eldrazi Spawn Token
Double Masters
(S)
Collector #: 001
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0/1 Token Creature - Eldrazi Spawn
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Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Geist of Saint Traft
Double Masters
(M)
Collector #: 197
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2/2 Legendary Creature - Spirit Cleric
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. |
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- NM
- EX
- VG
- G
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Geth, Lord of the Vault
Double Masters
(M)
Collector #: 094
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5/5 Legendary Creature - Phyrexian Zombie
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
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- NM
- EX
- VG
- G
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Fulminator Mage
Double Masters
(R)
Collector #: 196
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2/2 Creature - Elemental Shaman
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| Sacrifice Fulminator Mage: Destroy target nonbasic land. | |
- NM
- EX
- VG
- G
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Argivian Restoration
Double Masters
(C)
Collector #: 042
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Sorcery
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| Return target artifact card from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Chief of the Foundry
Double Masters
(U)
Collector #: 238
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2/3 Artifact Creature - Construct
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| Other artifact creatures you control get +1/+1. | |
- NM
- EX
- VG
- G
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Sandstone Oracle
Double Masters
(U)
Collector #: 285
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4/4 Artifact Creature - Sphinx
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Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Strength of Arms
Double Masters
(C)
Collector #: 033
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Instant
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| Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. | |
- NM
- EX
- VG
- G
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Treasure Mage
Double Masters
(U)
Collector #: 073
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2/2 Creature - Human Wizard
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| When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Glaze Fiend
Double Masters
(C)
Collector #: 095
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0/1 Artifact Creature - Illusion
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Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Revoke Existence
Double Masters
(C)
Collector #: 028
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Sorcery
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| Exile target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Weapon Surge
Double Masters
(C)
Collector #: 150
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Instant
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Target creature you control gets +1/+0 and gains first strike until end of turn. Overload |
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- NM
- EX
- VG
- G
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Alabaster Mage
Double Masters
(C)
Collector #: 002
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2/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Cathartic Reunion
Double Masters
(C)
Collector #: 121
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Death-Hood Cobra
Double Masters
(C)
Collector #: 163
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2/2 Creature - Phyrexian Snake
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- NM
- EX
- VG
- G
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Defiant Salvager
Double Masters
(C)
Collector #: 083
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2/2 Creature - Aetherborn Artificer
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| Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. | |
- NM
- EX
- VG
- G
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Dread Return
Double Masters
(U)
Collector #: 089
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Sorcery
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Return target creature card from your graveyard to the battlefield. Flashback - Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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- NM
- EX
- VG
- G
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Rapacious Dragon
Double Masters
(C)
Collector #: 140
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3/3 Creature - Dragon
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Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Servo Token
Double Masters
(S)
Collector #: 025
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1/1 Token Artifact Creature - Servo
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- NM
- EX
- VG
- G
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Sickleslicer
Double Masters
(C)
Collector #: 287
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip |
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- NM
- EX
- VG
- G
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Valor in Akros
Double Masters
(U)
Collector #: 037
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Enchantment
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| Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Terastodon
Double Masters
(R)
Collector #: 182
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9/9 Creature - Elephant
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| When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller create a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
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Magus of the Abyss
Double Masters
(R)
Collector #: 097
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4/3 Creature - Human Wizard
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| At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. | |
- NM
- EX
- VG
- G
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Swiftblade Vindicator
Double Masters
(R)
Collector #: 221
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1/1 Creature - Human Soldier
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| Double strike, vigilance, trample | |
- NM
- EX
- VG
- G
226 - 250 of 373 results