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Isolated Chapel
Dominaria
(R)
Collector #: 241
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Land
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or . |
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Llanowar Elves
Dominaria
(C)
Collector #: 168
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1/1 Creature - Elf Druid
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: Add . | |
Broken Bond
Dominaria
(C)
Collector #: 157
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Sorcery
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Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. | |
Zhalfirin Void
Dominaria
(U)
Collector #: 249
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Land
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When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add . |
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Phyrexian Scriptures
Dominaria
(M)
Collector #: 100
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II - Destroy all nonartifact creatures. III - Exile all opponents' graveyards. |
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Hinterland Harbor
Dominaria
(R)
Collector #: 240
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Land
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Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or . |
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Curator's Ward
Dominaria
(U)
Collector #: 049
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Enchantment - Aura
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Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.) |
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Blackblade Reforged
Dominaria
(R)
Collector #: 211
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip |
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Grow from the Ashes
Dominaria
(C)
Collector #: 164
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Sorcery
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Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle your library. if this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. |
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The Eldest Reborn
Dominaria
(U)
Collector #: 090
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Each opponent sacrifices a creature or planeswalker. II - Each opponent discards a card III - Put target creature or planeswalker card from a graveyard onto the battlefield under your control. |
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Darigaaz Reincarnated
Dominaria
(M)
Collector #: 193
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7/7 Legendary Creature - Dragon
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Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield. |
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Sulfur Falls
Dominaria
(R)
Collector #: 247
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Land
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Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or . |
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Benalish Marshal
Dominaria
(R)
Collector #: 006
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3/3 Creature - Human Knight
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Other creatures you control get +1/+1. | |
Goblin Warchief
Dominaria
(U)
Collector #: 130
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2/2 Creature - Goblin Warrior
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Goblin spells you cast cost less to cast. Goblins you control have haste. |
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Wizard's Lightning
Dominaria
(U)
Collector #: 152
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Instant
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This spell costs less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target. |
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History of Benalia
Dominaria
(M)
Collector #: 021
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a 2/2 white Knight creature token with vigilance. III - Knights you control get +2/+1 until end of turn. |
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Kamahl's Druidic Vow
Dominaria
(R)
Collector #: 166
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Legendary Sorcery
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(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard. |
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Naban, Dean of Iteration
Dominaria
(R)
Collector #: 058
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2/1 Legendary Creature - Human Wizard
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If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | |
Squee, the Immortal
Dominaria
(R)
Collector #: 146
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2/1 Legendary Creature - Goblin
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You may cast Squee, the Immortal from your graveyard or from exile. | |
Weatherlight
Dominaria
(M)
Collector #: 237
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4/5 Legendary Artifact - Vehicle
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Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3 |
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Llanowar Scout
Dominaria
(C)
Collector #: 170
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1/3 Creature - Elf Scout
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: You may put a land card from your hand onto the battlefield. | |
Naru Meha, Master Wizard
Dominaria
(M)
Collector #: 059
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3/3 Legendary Creature - Human Wizard
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Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1. |
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Skirk Prospector
Dominaria
(C)
Collector #: 144
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1/1 Creature - Goblin
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Sacrifice a Goblin: Add . | |
Final Parting
Dominaria
(U)
Collector #: 093
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Sorcery
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Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library. | |
Lich's Mastery
Dominaria
(R)
Collector #: 098
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Legendary Enchantment
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Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game. |
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