MTG / Dark Ascension
101 - 125 of 162 results
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Sanctuary Cat
Dark Ascension
(C)
Collector #: 019
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1/2 Creature - Cat
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- NM
- EX
- VG
- G
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Havengul Runebinder
Dark Ascension
(R)
Collector #: 039
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2/2 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Jar of Eyeballs
Dark Ascension
(R)
Collector #: 152
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Artifact
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Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. |
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- NM
- EX
- VG
- G
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Briarpack Alpha
Dark Ascension
(U)
Collector #: 108
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3/3 Creature - Wolf
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Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Hollowhenge Spirit
Dark Ascension
(U)
Collector #: 010
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2/2 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. |
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- NM
- EX
- VG
- G
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Loyal Cathar
Dark Ascension
(C)
Collector #: 013
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2/2 Creature - Human Soldier
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Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. -----Transform----- Unhallowed Cathar Creature - Zombie Soldier Unhallowed Cathar can't block. 2/1 |
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- NM
- EX
- VG
- G
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Stormbound Geist
Dark Ascension
(C)
Collector #: 051
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2/2 Creature - Spirit
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Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Wild Hunger
Dark Ascension
(C)
Collector #: 132
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Instant
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Target creature gets +3/+1 and gains trample until end of turn. Flashback |
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- NM
- EX
- VG
- G
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Burden of Guilt
Dark Ascension
(C)
Collector #: 004
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Grim Flowering
Dark Ascension
(U)
Collector #: 117
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Sorcery
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| Draw a card for each creature card in your graveyard. | |
- NM
- EX
- VG
- G
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Hinterland Hermit
Dark Ascension
(C)
Collector #: 094
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2/1 Creature - Human Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. -----Transform----- Hinterland Scourge Creature - Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2 |
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- NM
- EX
- VG
- G
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Screeching Skaab
Dark Ascension
(C)
Collector #: 047
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2/1 Creature - Zombie
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| When Screeching Skaab enters the battlefield, mill two cards. | |
- NM
- EX
- VG
- G
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Skirsdag Flayer
Dark Ascension
(U)
Collector #: 074
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Counterlash
Dark Ascension
(R)
Collector #: 033
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Instant
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| Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. | |
- NM
- EX
- VG
- G
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Fiend of the Shadows
Dark Ascension
(R)
Collector #: 062
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3/3 Creature - Vampire Wizard
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Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. |
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- NM
- EX
- VG
- G
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Break of Day
Dark Ascension
(C)
Collector #: 003
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Instant
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Creatures you control get +1/+1 until end of turn. Fateful hour - If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.) |
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- NM
- EX
- VG
- G
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Crushing Vines
Dark Ascension
(C)
Collector #: 110
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Instant
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| Choose one - Destroy target creature with flying; or destroy target artifact. | |
- NM
- EX
- VG
- G
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Highborn Ghoul
Dark Ascension
(C)
Collector #: 068
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2/1 Creature - Zombie
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| Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
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Markov Warlord
Dark Ascension
(U)
Collector #: 097
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4/4 Creature - Vampire Warrior
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Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. |
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- NM
- EX
- VG
- G
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Soul Seizer
Dark Ascension
(U)
Collector #: 050
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1/3 Creature - Spirit
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Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. |
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- NM
- EX
- VG
- G
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Vengeful Vampire
Dark Ascension
(U)
Collector #: 078
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3/2 Creature - Vampire
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Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Burning Oil
Dark Ascension
(U)
Collector #: 084
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Instant
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Burning Oil deals 3 damage to target attacking or blocking creature. Flashback |
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- NM
- EX
- VG
- G
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Chant of the Skifsang
Dark Ascension
(C)
Collector #: 031
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Enchantment - Aura
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Enchant creature Enchanted creature gets -13/-0. |
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- NM
- EX
- VG
- G
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Reap the Seagraf
Dark Ascension
(C)
Collector #: 072
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Sorcery
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Put a 2/2 black Zombie creature token onto the battlefield. Flashback |
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- NM
- EX
- VG
- G
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Shriekgeist
Dark Ascension
(C)
Collector #: 049
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1/1 Creature - Spirit
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Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards. |
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- NM
- EX
- VG
- G
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