MTG / Conspiracy
51 - 75 of 219 results
Refine search:
|
Smallpox
Conspiracy
(U)
Collector #: 125
|
Sorcery
|
| Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. | |
- NM
- EX
- VG
- G
|
Respite
Conspiracy
(C)
Collector #: 176
|
Instant
|
| Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. | |
- NM
- EX
- VG
- G
|
Selvala, Explorer Returned
Conspiracy
(R)
Collector #: 051
|
2/4 Legendary Creature - Elf Scout
|
|
Parley - |
|
- NM
- EX
- VG
- G
|
Deathreap Ritual
Conspiracy
(U)
Collector #: 044
|
Enchantment
|
| Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card. | |
- NM
- EX
- VG
- G
|
Dimir Doppelganger
Conspiracy
(R)
Collector #: 186
|
0/2 Creature - Shapeshifter
|
|
|
|
- NM
- EX
- VG
- G
|
Decimate
Conspiracy
(R)
Collector #: 185
|
Sorcery
|
| Destroy target artifact, target creature, target enchantment, and target land. | |
- NM
- EX
- VG
- G
|
Grudge Keeper
Conspiracy
(C)
Collector #: 028
|
2/1 Creature - Zombie Wizard
|
| Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. | |
- NM
- EX
- VG
- G
|
Unexpected Potential
Conspiracy
(U)
Collector #: 012
|
Conspiracy
|
|
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) You may spend mana as though it were mana of any color to cast spells with the chosen name. |
|
- NM
- EX
- VG
- G
|
Pelakka Wurm
Conspiracy
(U)
Collector #: 172
|
7/7 Creature - Wurm
|
|
Trample When Pelakka Wurm enters the battlefield you gain 7 life. When Pelakka Wurm dies, draw a card. |
|
- NM
- EX
- VG
- G
|
Rout
Conspiracy
(R)
Collector #: 080
|
Sorcery
|
|
You may cast Rout any time you could cast an instant if you pay Destroy all creatures. They can't be regenerated. |
|
- NM
- EX
- VG
- G
|
Custodi Squire
Conspiracy
(C)
Collector #: 018
|
3/3 Creature - Spirit Cleric
|
|
Flying Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for the most votes to your hand. |
|
- NM
- EX
- VG
- G
|
Magister of Worth
Conspiracy
(R)
Collector #: 048
|
4/4 Creature - Angel
|
|
Flying Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. |
|
- NM
- EX
- VG
- G
|
Deal Broker
Conspiracy
(R)
Collector #: 061
|
2/3 Artifact Creature - Construct
|
|
Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. |
|
- NM
- EX
- VG
- G
|
Altar's Reap
Conspiracy
(C)
Collector #: 112
|
Instant
|
|
As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. |
|
- NM
- EX
- VG
- G
|
Wolf Token
Conspiracy
(S)
Collector #: 007
|
2/2 Creature - Wolf
|
- NM
- EX
- VG
- G
|
Fact or Fiction
Conspiracy
(U)
Collector #: 097
|
Instant
|
| Reveal the top five cards of your library. An opponent separates those cards unto two piles. Put one pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
|
Canal Dredger
Conspiracy
(R)
Collector #: 055
|
1/5 Artifact Creature - Construct
|
|
Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. |
|
- NM
- EX
- VG
- G
|
Plea for Power
Conspiracy
(R)
Collector #: 024
|
Sorcery
|
| Will of the Council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. | |
- NM
- EX
- VG
- G
|
Custodi Soulbinders
Conspiracy
(R)
Collector #: 017
|
0/0 Creature - Human Cleric
|
|
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. |
|
- NM
- EX
- VG
- G
|
Brago's Favor
Conspiracy
(C)
Collector #: 003
|
Conspiracy
|
|
Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Spells with the chosen name you cast cost 1 less to cast. |
|
- NM
- EX
- VG
- G
|
Immediate Action
Conspiracy
(C)
Collector #: 005
|
Conspiracy
|
|
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Creatures you control with the chosen name have haste. |
|
- NM
- EX
- VG
- G
|
Muzzio's Preparations
Conspiracy
(C)
Collector #: 007
|
Conspiracy
|
|
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter. |
|
- NM
- EX
- VG
- G
|
Wakestone Gargoyle
Conspiracy
(U)
Collector #: 088
|
3/4 Creature - Gargoyle
|
|
Defender, flying |
|
- NM
- EX
- VG
- G
|
Volcanic Fallout
Conspiracy
(U)
Collector #: 157
|
Instant
|
|
Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. |
|
- NM
- EX
- VG
- G
|
Terastodon
Conspiracy
(R)
Collector #: 181
|
9/9 Creature - Elephant
|
| When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its control puts a 3/3 green Elephant creature token onto the battlefield. | |
- NM
- EX
- VG
- G
51 - 75 of 219 results