- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Solemn Doomguide
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 672
|
4/5 Creature - Tiefling Cleric
|
Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
|
Ambitious Dragonborn
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 213
|
0/0 Creature - Dragon Barbarian
|
Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard. | |
Livaan, Cultist of Tiamat
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 188
|
1/3 Legendary Creature - Dragon Shaman
|
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is the spell's mana value. Choose a Background (You can have a Background as a second commander.) |
|
Oji, the Exquisite Blade
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 290
|
2/3 Legendary Creature - Human Monk
|
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. |
|
Scouting Hawk
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 041
|
1/1 Creature - Bird
|
Flying Keen Sight - When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. |
|
Rumor Gatherer
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 705
|
2/1 Creature - Elf Wizard
|
Alliance - Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. | |
Gray Harbor Merfolk
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 075
|
0/3 Creature - Merfolk Rogue
|
Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. |
|
Pilgrim's Eye
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 333
|
1/1 Artifact Creature - Thopter
|
Flying When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. |
|
Roving Harper
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 040
|
2/2 Creature - Elf Scout
|
When Roving Harper enters the battlefield, draw a card. | |
Volo's Journal Token
Commander Legends: Battle for Baldur's Gate
(S)
Collector #: 018
|
Token Legendary Artifact
|
Hexproof Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact. |
|
Sevinne's Reclamation
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 707
|
Sorcery
|
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
|
Wandering Fumarole
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 928
|
Land
|
Wandering Fumarole enters the battlefield tapped. : Add or . : Until end of turn, Wandering Fumarole becomes a blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land. |
|
Dragonborn Looter
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 065
|
1/2 Creature - Dragon Rogue
|
, : Draw a card, then discard a card. | |
Javelin of Lightning
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 185
|
Artifact - Equipment
|
Flash When Javelin of Lightning enters the battlefield, attach it to target creature you control. As long as it's your turn, equipped creature gets +2/+0 and has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
|
Moonshae Pixie
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 084
|
2/2 Creature - Faerie
|
Flying When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn. Pixie Dust Instant - Adventure Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast this creature later from exile.) |
|
Harper Recruiter
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 659
|
3/1 Creature - Human Warrior
|
Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. |
|
Wharf Infiltrator
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 737
|
1/1 Creature - Human Horror
|
Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay . If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. |
|
Imoen, Mystic Trickster
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 077
|
2/3 Legendary Creature - Human Rogue Wizard
|
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) |
|
Marching Duodrone
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 321
|
2/2 Artifact Creature - Construct
|
Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") | |
Safana, Calimport Cutthroat
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 143
|
3/2 Legendary Creature - Human Rogue
|
Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) |
|
Druid of the Emerald Grove
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 226
|
2/2 Creature - Dwarf Druid
|
When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. 1-9: Put those cards into your hand, then shuffle. 10-19: Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+: Put those cards onto the battlefield tapped. |
|
Fireball
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 175
|
Sorcery
|
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets. |
|
Gray Slaad
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 129
|
4/1 Creature - Frog Horror
|
As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch. Entropic Decay Sorcery - Adventure Mill four cards. (Then exile this card. You may cast the creature later from exile.) |
|
Temple of Deceit
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 922
|
Land
|
Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or . |
|
Spectacular Showdown
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 679
|
Sorcery
|
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
|