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Bayou (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 279
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Land - Swamp Forest
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: Add or . | |
Benalish Hero (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 189
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1/1 Creature - Human Soldier
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Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Black Knight (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 003
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2/2 Creature - Human Knight
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First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) |
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Black Ward (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 190
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Enchantment - Aura
|
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
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Bog Wraith (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 004
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3/3 Creature - Wraith
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Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) | |
Burrowing (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 140
|
Enchantment - Aura
|
Enchant creature Enchanted creature has mountainwalk. |
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Camouflage (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 096
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Instant
|
Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |
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Castle (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 194
|
Enchantment
|
Untapped creatures you control get +0/+2. | |
Chaos Orb (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 237
|
Artifact
|
, : If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. | |
Circle of Protection: Black (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 195
|
Enchantment
|
: The next time a black source of your choice would deal damage to you this turn, prevent that damage. | |
Circle of Protection: Blue (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 196
|
Enchantment
|
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. | |
Circle of Protection: Red (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 198
|
Enchantment
|
: The next time a red source of your choice would deal damage to you this turn, prevent that damage. | |
Circle of Protection: White (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 199
|
Enchantment
|
: The next time a white source of your choice would deal damage to you this turn, prevent that damage. | |
Clockwork Beast (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 238
|
0/4 Artifact Creature - Beast
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Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. |
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Consecrate Land (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 200
|
Enchantment - Aura
|
Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. |
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Contract from Below (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 005
|
Sorcery
|
Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards. |
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Conversion (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 201
|
Enchantment
|
At the beginning of your upkeep, sacrifice Conversion unless you pay . All Mountains are Plains. |
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Copper Tablet (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 240
|
Artifact
|
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. | |
Creature Bond (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 056
|
Enchantment - Aura
|
Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. |
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Blue Ward (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 193
|
Enchantment - Aura
|
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |
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Celestial Prism (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 236
|
Artifact
|
, : Add one mana of any color to your mana pool. | |
Chaoslace (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 141
|
Instant
|
Target spell or permanent becomes red. (Its mana symbols remain unchanged.) | |
Circle of Protection: Green (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 197
|
Enchantment
|
: The next time a green source of your choice would deal damage to you this turn, prevent that damage. | |
Counterspell (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 055
|
Instant
|
Counter target spell. | |
Craw Wurm (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 099
|
6/4 Creature - Wurm
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