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Control Magic (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 053
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Enchantment - Aura
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Enchant creature You control enchanted creature. |
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Blaze of Glory (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 191
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Instant
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Cast Blaze of Glory only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. |
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Lord of the Pit (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 023
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7/7 Creature - Demon
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Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. |
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Black Vise (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 235
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Artifact
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As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. |
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Ankh of Mishra (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 232
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Artifact
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Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. | |
Earthquake (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 148
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Sorcery
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Earthquake deals X damage to each creature without flying and each player. | |
Nether Shadow (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 025
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1/1 Creature - Spirit
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Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. |
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Demonic Hordes (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 012
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5/5 Creature - Demon
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: Destroy target land. At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent's choice. |
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Demonic Attorney (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 011
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Sorcery
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Remove Demonic Attorney from your deck before playing if you’re not playing for ante. Each player antes the top card of their library. |
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Swamp (A - Not Tournament Legal) |
Basic Land - Swamp
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Mountain (B - Not Tournament Legal) |
Basic Land - Mountain
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Goblin King (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 156
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2/2 Creature - Goblin
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Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) | |
Red Elemental Blast (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 171
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Instant
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Choose one - Counter target blue spell; or destroy target blue permanent. | |
Blue Elemental Blast (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 050
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Instant
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Choose one - Counter target red spell; or destroy target red permanent. | |
Terror (Not Tournament Legal)
Collectors Ed Intl
(C)
Collector #: 039
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Instant
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Destroy target nonartifact, nonblack creature. It can't be regenerated. | |
Regrowth (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 123
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Sorcery
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Return target card from your graveyard to your hand. | |
Island (A - Not Tournament Legal) |
Basic Land - Island
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Sengir Vampire (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 036
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4/4 Creature - Vampire
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. |
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White Knight (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 229
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2/2 Creature - Human Knight
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First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) |
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Verduran Enchantress (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 131
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0/2 Creature - Human Druid
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Whenever you cast an enchantment spell, you may draw a card. | |
Gloom (Not Tournament Legal)
Collectors Ed Intl
(U)
Collector #: 019
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Enchantment
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White spells cost more to cast. Activated abilities of white enchantments cost more to activate. |
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Mana Flare (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 164
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Enchantment
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Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
Reverse Damage (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 221
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Instant
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The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. | |
Timber Wolves (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 128
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1/1 Creature - Wolf
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Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Force of Nature (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 103
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8/8 Creature - Elemental
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Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay . |
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