MTG / Battle For Zendikar
176 - 200 of 274 results
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Seek the Wilds
Battle for Zendikar
(C)
Collector #: 189
FOIL
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Sorcery
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| Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Shatterskull Recruit
Battle for Zendikar
(C)
Collector #: 155
FOIL
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4/4 Creature - Giant Warrior Ally
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| Menace (This creature can’t be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Slab Hammer
Battle for Zendikar
(U)
Collector #: 227
FOIL
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Artifact - Equipment
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Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip |
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- NM
- EX
- VG
- G
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Snapping Gnarlid
Battle for Zendikar
(C)
Collector #: 190
FOIL
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2/2 Creature - Beast
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| Landfall- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Swarm Surge
Battle for Zendikar
(C)
Collector #: 100
FOIL
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Sorcery
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Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. |
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- NM
- EX
- VG
- G
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Tajuru Beastmaster
Battle for Zendikar
(C)
Collector #: 193
FOIL
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5/5 Creature - Elf Warrior Ally
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| Rally Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Territorial Baloth
Battle for Zendikar
(C)
Collector #: 196
FOIL
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4/4 Creature - Beast
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| Landfall- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Transgress the Mind
Battle for Zendikar
(U)
Collector #: 101
FOIL
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Sorcery
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Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card. |
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- NM
- EX
- VG
- G
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Turn Against
Battle for Zendikar
(U)
Collector #: 135
FOIL
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Instant
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Devoid (This card has no color) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Unified Front
Battle for Zendikar
(U)
Collector #: 053
FOIL
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Sorcery
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| Converge -- Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. | |
- NM
- EX
- VG
- G
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Valakut Invoker
Battle for Zendikar
(C)
Collector #: 159
FOIL
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2/3 Creature - Human Shaman
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- NM
- EX
- VG
- G
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Void Attendant
Battle for Zendikar
(U)
Collector #: 169
FOIL
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2/3 Creature - Eldrazi Processor
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Devoid (This card has no color.) |
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- NM
- EX
- VG
- G
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Windrider Patrol
Battle for Zendikar
(U)
Collector #: 089
FOIL
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4/3 Creature - Merfolk Wizard
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Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Angelic Captain
Battle for Zendikar
(R)
Collector #: 208
FOIL
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4/3 Creature - Angel Ally
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Flying Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. |
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- NM
- EX
- VG
- G
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Beastcaller Savant
Battle for Zendikar
(R)
Collector #: 170
FOIL
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1/1 Creature - Elf Shaman Ally
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Haste |
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- NM
- EX
- VG
- G
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Blighted Cataract
Battle for Zendikar
(U)
Collector #: 229
FOIL
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Land
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- NM
- EX
- VG
- G
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Blighted Fen
Battle for Zendikar
(U)
Collector #: 230
FOIL
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Land
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- NM
- EX
- VG
- G
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Blighted Gorge
Battle for Zendikar
(U)
Collector #: 231
FOIL
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Land
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- NM
- EX
- VG
- G
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Bring to Light
Battle for Zendikar
(R)
Collector #: 209
FOIL
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Sorcery
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| Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost. | |
- NM
- EX
- VG
- G
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Chasm Guide
Battle for Zendikar
(U)
Collector #: 143
FOIL
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3/2 Creature - Goblin Scout Ally
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| Rally -- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. | |
- NM
- EX
- VG
- G
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Cliffside Lookout
Battle for Zendikar
(C)
Collector #: 020
FOIL
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1/1 Creature - Kor Scout Ally
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- NM
- EX
- VG
- G
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Cloud Manta
Battle for Zendikar
(C)
Collector #: 071
FOIL
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3/2 Creature - Fish
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| Flying | |
- NM
- EX
- VG
- G
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Clutch of Currents
Battle for Zendikar
(C)
Collector #: 072
FOIL
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Sorcery
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Return target creature to its owner's hand. Awaken 3-- |
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- NM
- EX
- VG
- G
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Coastal Discovery
Battle for Zendikar
(U)
Collector #: 073
FOIL
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Sorcery
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Draw two cards. Awaken 4 - |
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- NM
- EX
- VG
- G
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Coralhelm Guide
Battle for Zendikar
(C)
Collector #: 074
FOIL
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2/1 Creature - Merfolk Scout Ally
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- NM
- EX
- VG
- G
176 - 200 of 274 results