MTG / Battle For Zendikar
226 - 250 of 274 results
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Nirkana Assassin
Battle for Zendikar
(C)
Collector #: 118
FOIL
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2/3 Creature - Vampire Assassin Ally
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| Whenever you gain life, Nirkana Assassin gains deathouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) | |
- NM
- EX
- VG
- G
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Ondu Greathorn
Battle for Zendikar
(C)
Collector #: 040
FOIL
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2/3 Creature - Beast
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First strike Landfall -- Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Ondu Rising
Battle for Zendikar
(U)
Collector #: 041
FOIL
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Sorcery
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Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4-- |
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- NM
- EX
- VG
- G
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Oracle of Dust
Battle for Zendikar
(C)
Collector #: 063
FOIL
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3/5 Creature - Eldrazi Processor
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Devoid (This card has no color.) |
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- NM
- EX
- VG
- G
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Oran-Rief Invoker
Battle for Zendikar
(C)
Collector #: 182
FOIL
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2/2 Creature - Human Shaman
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- NM
- EX
- VG
- G
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Pilgrim's Eye
Battle for Zendikar
(U)
Collector #: 226
FOIL
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1/1 Artifact Creature - Thopter
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Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Plummet
Battle for Zendikar
(C)
Collector #: 184
FOIL
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Instant
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| Destroy target creature with flying. | |
- NM
- EX
- VG
- G
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Prism Array
Battle for Zendikar
(R)
Collector #: 081
FOIL
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Enchantment
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Converge -- Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from Prism Array: Tap target creature. |
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- NM
- EX
- VG
- G
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Quarantine Field
Battle for Zendikar
(M)
Collector #: 043
FOIL
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Enchantment
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Quarantine Field enters the battlefield with X isolation counters on it. When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. |
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- NM
- EX
- VG
- G
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Radiant Flames
Battle for Zendikar
(R)
Collector #: 151
FOIL
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Sorcery
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| Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. | |
- NM
- EX
- VG
- G
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Reckless Cohort
Battle for Zendikar
(C)
Collector #: 152
FOIL
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2/2 Creature - Human Warrior Ally
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| Reckless cohort attacks each combat if able unless you control another Ally. | |
- NM
- EX
- VG
- G
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Reclaiming Vines
Battle for Zendikar
(C)
Collector #: 185
FOIL
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Sorcery
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| Destroy target artifact, enchantment, or land. | |
- NM
- EX
- VG
- G
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Retreat to Coralhelm
Battle for Zendikar
(U)
Collector #: 082
FOIL
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, choose one -
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- NM
- EX
- VG
- G
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Rising Miasma
Battle for Zendikar
(U)
Collector #: 122
FOIL
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Sorcery
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All creatures get -2/-2 until end of turn. Awaken 3-- |
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- NM
- EX
- VG
- G
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Roil Spout
Battle for Zendikar
(U)
Collector #: 219
FOIL
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Sorcery
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Put target creature on top of its owner's library. Awaken 4-- |
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- NM
- EX
- VG
- G
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Roil's Retribution
Battle for Zendikar
(U)
Collector #: 045
FOIL
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Instant
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| Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. | |
- NM
- EX
- VG
- G
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Roilmage's Trick
Battle for Zendikar
(C)
Collector #: 083
FOIL
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Instant
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Converge -- Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilemage's Trick. Draw a card. |
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- NM
- EX
- VG
- G
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Ruination Guide
Battle for Zendikar
(U)
Collector #: 064
FOIL
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3/2 Creature - Eldrazi Drone
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Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0. |
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- NM
- EX
- VG
- G
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Ruinous Path
Battle for Zendikar
(R)
Collector #: 123
FOIL
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Sorcery
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Destroy target creature or planeswalker. Awaken 4 -- |
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- NM
- EX
- VG
- G
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Rush of Ice
Battle for Zendikar
(C)
Collector #: 084
FOIL
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Sorcery
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Tap target creature. It doesn't untap during its controller's next untap step. Awaken 3-- |
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- NM
- EX
- VG
- G
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Salvage Drone
Battle for Zendikar
(C)
Collector #: 065
FOIL
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1/1 Creature - Eldrazi Drone
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Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Salvage Drone dies, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Scatter to the Winds
Battle for Zendikar
(R)
Collector #: 085
FOIL
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Instant
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Counter target spell. Awaken 3-- |
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- NM
- EX
- VG
- G
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Scythe Leopard
Battle for Zendikar
(U)
Collector #: 188
FOIL
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1/1 Creature - Cat
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| Landfall- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Seek the Wilds
Battle for Zendikar
(C)
Collector #: 189
FOIL
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Sorcery
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| Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Serpentine Spike
Battle for Zendikar
(R)
Collector #: 133
FOIL
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Sorcery
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Devoid (This card has no color) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead. |
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- NM
- EX
- VG
- G
226 - 250 of 274 results