MTG / Avatar The Last Airbender
101 - 125 of 320 results
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Meteor Sword
Avatar: The Last Airbender
(U)
Collector #: 0258
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Artifact - Equipment
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When this Equipment enters, destroy target permanent. Equipped creature gets +3/+3. Equip |
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- NM
- EX
- VG
- G
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The Mechanist, Aerial Artisan
Avatar: The Last Airbender
(R)
Collector #: 0064
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1/3 Legendary Creature - Human Artificer Ally
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Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Curious Farm Animals
Avatar: The Last Airbender
(C)
Collector #: 0014
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1/1 Creature - Boar Elk Bird Ox
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When this creature dies, you gain 3 life. |
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- NM
- EX
- VG
- G
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Elemental Teachings
Avatar: The Last Airbender
(R)
Collector #: 0178
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Instant - Lesson
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| Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards in your graveyard and the rest onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Iroh, Grand Lotus
Avatar: The Last Airbender
(R)
Collector #: 0227
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5/5 Legendary Creature - Human Noble Ally
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Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback |
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- NM
- EX
- VG
- G
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Yue, the Moon Spirit
Avatar: The Last Airbender
(R)
Collector #: 0083
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3/3 Legendary Creature - Spirit Ally
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Flying, vigilance Waterbend |
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- NM
- EX
- VG
- G
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Azula, Cunning Usurper
Avatar: The Last Airbender
(R)
Collector #: 0208
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4/4 Legendary Creature - Human Noble Rogue
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Firebending 2 (Whenever this creature attacks, add When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Earth Kingdom General
Avatar: The Last Airbender
(U)
Collector #: 0173
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2/2 Creature - Human Soldier Ally
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When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn. |
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- NM
- EX
- VG
- G
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Fire Lord Zuko
Avatar: The Last Airbender
(R)
Collector #: 0221
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2/4 Legendary Creature - Human Noble Ally
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Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Waterbending Scroll
Avatar: The Last Airbender
(U)
Collector #: 0081
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Artifact
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- NM
- EX
- VG
- G
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Rockalanche
Avatar: The Last Airbender
(U)
Collector #: 0192
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Sorcery - Lesson
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Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Flashback |
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- NM
- EX
- VG
- G
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The Fire Nation Drill
Avatar: The Last Airbender
(R)
Collector #: 0098
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6/3 Legendary Artifact - Vehicle
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Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. Crew 2 |
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- NM
- EX
- VG
- G
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Northern Air Temple
Avatar: The Last Airbender
(U)
Collector #: 0111
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Legendary Enchantment - Shrine
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When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of shrines you control. Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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The Spirit Oasis
Avatar: The Last Airbender
(U)
Collector #: 0072
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Legendary Enchantment - Shrine
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When The Spirit Oasis enters, draw a card for each Shrine you control. Whenever another Shrine you control enters, draw a card. |
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- NM
- EX
- VG
- G
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Iroh, Tea Master
Avatar: The Last Airbender
(R)
Collector #: 0228
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2/2 Legendary Creature - Human Citizen Ally
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When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. |
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- NM
- EX
- VG
- G
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Dragon Token (0009)
Avatar: The Last Airbender
(S)
Collector #: 0009
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4/4 Token Creature - Dragon
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Flying, firebending 4 (Whenever this token attacks, add |
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- NM
- EX
- VG
- G
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Badgermole
Avatar: The Last Airbender
(C)
Collector #: 0166
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4/4 Creature - Badger Mole
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When this creature enters, earthbend 2.(Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Creatures you control with +1/+1 counters on them have trample. |
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- NM
- EX
- VG
- G
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Southern Air Temple
Avatar: The Last Airbender
(U)
Collector #: 0036
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Legendary Enchantment - Shrine
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When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Crescent Island Temple
Avatar: The Last Airbender
(U)
Collector #: 0129
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Legendary Enchantment - Shrine
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When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess. |
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- NM
- EX
- VG
- G
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Aang's Journey
Avatar: The Last Airbender
(C)
Collector #: 0001
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Sorcery - Lesson
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Kicker Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life. |
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- NM
- EX
- VG
- G
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Toph, the Blind Bandit
Avatar: The Last Airbender
(U)
Collector #: 0198
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*/3 Legendary Creature - Human Warrior Ally
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When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put 2 +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Toph's power is equal to the number of +1/+1 counters on lands you control. |
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- NM
- EX
- VG
- G
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Earthbending Lesson
Avatar: The Last Airbender
(C)
Collector #: 0176
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Sorcery - Lesson
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| Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) | |
- NM
- EX
- VG
- G
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Kyoshi Island Plaza
Avatar: The Last Airbender
(U)
Collector #: 0184
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Legendary Enchantment - Shrine
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When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle. Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Solstice Revelations
Avatar: The Last Airbender
(U)
Collector #: 0153
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Instant - Lesson
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Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand. Flashback, |
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- NM
- EX
- VG
- G
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Wartime Protestors
Avatar: The Last Airbender
(R)
Collector #: 0160
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4/4 Creature - Human Rebel Ally
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Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn. |
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- NM
- EX
- VG
- G
101 - 125 of 320 results