MTG / Avatar The Last Airbender
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Fire Lord Azula
Avatar: The Last Airbender
(R)
Collector #: 0220
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4/4 Legendary Creature - Human Noble
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Firebending 2 (Whenever this creature attacks, add Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) |
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- NM
- EX
- VG
- G
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Swamp (0289)
Avatar: The Last Airbender
(L)
Collector #: 0289
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Accumulate Wisdom
Avatar: The Last Airbender
(U)
Collector #: 0044
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Instant - Lesson
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| Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard. | |
- NM
- EX
- VG
- G
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Firebending Student
Avatar: The Last Airbender
(R)
Collector #: 0139
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1/2 Creature - Human Monk
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X |
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- NM
- EX
- VG
- G
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Momo, Friendly Flier
Avatar: The Last Airbender
(R)
Collector #: 0029
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1/1 Legendary Creature - Lemur Bat Ally
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Flying The first non-Lemur creature spell with flying you cast during each of your turns costs Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Secret of Bloodbending
Avatar: The Last Airbender
(M)
Collector #: 0069
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Sorcery - Lesson
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As an additional cost to cast this spell, you may waterbend You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) Exile Secret of Bloodbending. |
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- NM
- EX
- VG
- G
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Aang, at the Crossroads
Avatar: The Last Airbender
(R)
Collector #: 0203
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3/3 Legendary Creature - Human Avatar Ally
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Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. Back Aang, Destined Savior Legendary Creature - Avatar Ally Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put 2 +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4 |
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- NM
- EX
- VG
- G
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Enter the Avatar State
Avatar: The Last Airbender
(U)
Collector #: 0018
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Instant - Lesson
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| Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Island (0293)
Avatar: The Last Airbender
(L)
Collector #: 0293
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Basic Land - Island
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- NM
- EX
- VG
- G
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Aang's Iceberg
Avatar: The Last Airbender
(R)
Collector #: 0005
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Enchantment
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Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend |
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- NM
- EX
- VG
- G
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Mountain (0295)
Avatar: The Last Airbender
(L)
Collector #: 0295
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Katara, Water Tribe's Hope
Avatar: The Last Airbender
(R)
Collector #: 0231
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3/3 Legendary Creature - Human Warrior Ally
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Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend |
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- NM
- EX
- VG
- G
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Jasmine Dragon Tea Shop
Avatar: The Last Airbender
(R)
Collector #: 0270
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Land
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- NM
- EX
- VG
- G
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Ember Island Production
Avatar: The Last Airbender
(U)
Collector #: 0048
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Soldier Token (0002)
Avatar: The Last Airbender
(S)
Collector #: 0002
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2/2 Token Creature - Soldier
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- NM
- EX
- VG
- G
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Shared Roots
Avatar: The Last Airbender
(U)
Collector #: 0196
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Sorcery - Lesson
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| Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Momo, Playful Pet
Avatar: The Last Airbender
(U)
Collector #: 0030
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1/1 Legendary Creature - Lemur Bat Ally
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Flying, vigilance When Momo leaves the battlefield, choose one -
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- NM
- EX
- VG
- G
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Iroh's Demonstration
Avatar: The Last Airbender
(U)
Collector #: 0141
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Sorcery - Lesson
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Choose one -
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- NM
- EX
- VG
- G
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Obsessive Pursuit
Avatar: The Last Airbender
(R)
Collector #: 0112
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Enchantment
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When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with " Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn. |
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- NM
- EX
- VG
- G
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Cycle of Renewal
Avatar: The Last Airbender
(C)
Collector #: 0170
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Instant - Lesson
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| Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Firebending Lesson
Avatar: The Last Airbender
(C)
Collector #: 0138
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Instant - Lesson
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Kicker Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead. |
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- NM
- EX
- VG
- G
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Koh, the Face Stealer
Avatar: The Last Airbender
(M)
Collector #: 0107
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6/6 Legendary Creature - Shapeshifter Spirit
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When Koh enters, exile up to one other target creature. Whenever another nontoken creature dies, you may exile it. Pay 1 life: Choose a creature card exiled with Koh. Koh has all activated and triggered abilities of the last chosen card. |
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- NM
- EX
- VG
- G
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Swamp (0294)
Avatar: The Last Airbender
(L)
Collector #: 0294
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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It'll Quench Ya!
Avatar: The Last Airbender
(C)
Collector #: 0058
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Instant - Lesson
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Bitter Work
Avatar: The Last Airbender
(U)
Collector #: 0210
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Enchantment
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Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. Exhaust - |
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- NM
- EX
- VG
- G
51 - 75 of 320 results