MTG / Apocalypse
101 - 125 of 143 results
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Savage Gorilla
Apocalypse
(C)
Collector #: 085
FOIL
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3/3 Creature - Ape
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- NM
- EX
- VG
- G
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Emblazoned Golem
Apocalypse
(U)
Collector #: 136
FOIL
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1/2 Artifact Creature - Golem
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Kicker Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Living Airship
Apocalypse
(C)
Collector #: 028
FOIL
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2/3 Creature - Metathran
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Flying |
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- NM
- EX
- VG
- G
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Ceta Disciple
Apocalypse
(C)
Collector #: 019
FOIL
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1/1 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Helionaut
Apocalypse
(C)
Collector #: 013
FOIL
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1/2 Creature - Human Soldier
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Flying |
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- NM
- EX
- VG
- G
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Strength of Night
Apocalypse
(C)
Collector #: 086
FOIL
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Instant
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Kicker Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Bloodfire Kavu
Apocalypse
(U)
Collector #: 058
FOIL
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2/2 Creature - Kavu
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- NM
- EX
- VG
- G
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Flowstone Charger
Apocalypse
(U)
Collector #: 099
FOIL
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2/5 Creature - Beast
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| Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. | |
- NM
- EX
- VG
- G
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Ana Disciple
Apocalypse
(C)
Collector #: 073
FOIL
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Angelfire Crusader
Apocalypse
(C)
Collector #: 001
FOIL
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2/3 Creature - Human Soldier Knight
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- NM
- EX
- VG
- G
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Bog Gnarr
Apocalypse
(C)
Collector #: 076
FOIL
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2/2 Creature - Beast
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| Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Dead Ringers
Apocalypse
(C)
Collector #: 037
FOIL
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Sorcery
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| Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Death Grasp
Apocalypse
(R)
Collector #: 095
FOIL
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Sorcery
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| Death Grasp deals X damage to any target. You gain X life. | |
- NM
- EX
- VG
- G
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Desolation Angel
Apocalypse
(R)
Collector #: 038
FOIL
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5/4 Creature - Angel
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Kicker Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. |
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- NM
- EX
- VG
- G
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Dragon Arch
Apocalypse
(U)
Collector #: 135
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Dwarven Landslide
Apocalypse
(C)
Collector #: 060
FOIL
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Sorcery
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Kicker - Destroy target land. If Dwarven Landslide was kicked, destroy another target land. |
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- NM
- EX
- VG
- G
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False Dawn
Apocalypse
(R)
Collector #: 010
FOIL
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Sorcery
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Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. |
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- NM
- EX
- VG
- G
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Foul Presence
Apocalypse
(U)
Collector #: 039
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets -1/-1 and has " |
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- NM
- EX
- VG
- G
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Gerrard Capashen
Apocalypse
(R)
Collector #: 011
FOIL
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3/4 Legendary Creature - Human Soldier
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At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. |
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- NM
- EX
- VG
- G
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Glade Gnarr
Apocalypse
(C)
Collector #: 078
FOIL
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4/4 Creature - Beast
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| Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Goblin Legionnaire
Apocalypse
(C)
Collector #: 103
FOIL
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2/2 Creature - Goblin Soldier
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- NM
- EX
- VG
- G
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Illusion // Reality
Apocalypse
(U)
Collector #: 129
FOIL
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Instant
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Illusion: Target spell or permanent becomes the color of your choice until end of turn. ----- Reality: Destroy target artifact. |
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- NM
- EX
- VG
- G
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Index
Apocalypse
(C)
Collector #: 025
FOIL
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Sorcery
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| Look at the top five cards of your library, then put them back in any order. | |
- NM
- EX
- VG
- G
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Jilt
Apocalypse
(C)
Collector #: 027
FOIL
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Instant
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Kicker Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. |
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- NM
- EX
- VG
- G
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Kavu Glider
Apocalypse
(C)
Collector #: 064
FOIL
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2/1 Creature - Kavu
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- NM
- EX
- VG
- G
101 - 125 of 143 results