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Ride the Avalanche (Extended Art)
Adventures in the Forgotten Realms Commander Decks Variants
(R)
Collector #: 325
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Instant
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The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell. | |
Song of Inspiration (Extended Art)
Adventures in the Forgotten Realms Commander Decks Variants
(R)
Collector #: 311
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Instant
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Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. 1-14: Return those cards to your hand. 15+: Return those cards to your hand. You gain life equal to their total mana value. |
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Bag of Tricks (Extended Art)
Adventures in the Forgotten Realms Commander Decks Variants
(R)
Collector #: 306
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Artifact
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, : Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | |
Wild Endeavor (Extended Art)
Adventures in the Forgotten Realms Commander Decks Variants
(R)
Collector #: 312
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Sorcery
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Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. | |
Catti-brie of Mithral Hall (Extended Art)
Adventures in the Forgotten Realms Commander Decks Variants
(R)
Collector #: 313
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2/2 Legendary Creature - Human Archer
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First strike, reach Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. , Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. |
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Fey Steed (Extended Art)
Adventures in the Forgotten Realms Commander Decks Variants
(R)
Collector #: 274
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4/4 Creature - Elk
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Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
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