MTG / 6th Edition
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Relentless Assault
6th Edition
(R)
Collector #: 202
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Sorcery
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| Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
- NM
- EX
- VG
- G
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Doomsday
6th Edition
(R)
Collector #: 121
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Sorcery
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| Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. | |
- NM
- EX
- VG
- G
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Memory Lapse
6th Edition
(C)
Collector #: 081
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Instant
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| Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. | |
- NM
- EX
- VG
- G
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Howling Mine
6th Edition
(R)
Collector #: 289
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Artifact
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| At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. | |
- NM
- EX
- VG
- G
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Wrath of God
6th Edition
(R)
Collector #: 054
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Illicit Auction
6th Edition
(R)
Collector #: 190
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Sorcery
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| Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.) | |
- NM
- EX
- VG
- G
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Adarkar Wastes
6th Edition
(R)
Collector #: 319
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Land
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- NM
- EX
- VG
- G
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Fervor
6th Edition
(R)
Collector #: 174
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Enchantment
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| Creatures you control have haste. | |
- NM
- EX
- VG
- G
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Rampant Growth
6th Edition
(C)
Collector #: 246
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Sorcery
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| Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Brushland
6th Edition
(R)
Collector #: 320
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Land
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- NM
- EX
- VG
- G
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Wild Growth
6th Edition
(C)
Collector #: 268
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Enchantment - Aura
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Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional |
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- NM
- EX
- VG
- G
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Goblin King
6th Edition
(R)
Collector #: 185
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2/2 Creature - Goblin
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| Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) | |
- NM
- EX
- VG
- G
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Karplusan Forest
6th Edition
(R)
Collector #: 326
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Land
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- NM
- EX
- VG
- G
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Summer Bloom
6th Edition
(U)
Collector #: 255
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Sorcery
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| You may play up to three additional lands this turn. | |
- NM
- EX
- VG
- G
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Earthquake
6th Edition
(R)
Collector #: 173
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Sorcery
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| Earthquake deals X damage to each creature without flying and each player. | |
- NM
- EX
- VG
- G
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Jokulhaups
6th Edition
(R)
Collector #: 192
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Sorcery
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| Destroy all artifacts, creatures, and lands. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Prosperity
6th Edition
(U)
Collector #: 089
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Sorcery
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| Each player draws X cards. | |
- NM
- EX
- VG
- G
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Svyelunite Temple
6th Edition
(U)
Collector #: 329
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Land
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Svyelunite Temple enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Insight
6th Edition
(U)
Collector #: 075
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Enchantment
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| Whenever an opponent plays a green spell, you draw a card. | |
- NM
- EX
- VG
- G
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Infernal Contract
6th Edition
(R)
Collector #: 139
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Sorcery
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| Draw four cards. You lose half your life, rounded up. | |
- NM
- EX
- VG
- G
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Serenity
6th Edition
(R)
Collector #: 041
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Enchantment
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| At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Marble Diamond
6th Edition
(U)
Collector #: 297
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Artifact
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Marble Diamond enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Serra's Blessing
6th Edition
(U)
Collector #: 042
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Enchantment
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| Creatures you control have vigilance. (Attacking doesn't cause them to tap.) | |
- NM
- EX
- VG
- G
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Sky Diamond
6th Edition
(U)
Collector #: 310
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Artifact
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Sky Diamond enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Charcoal Diamond
6th Edition
(U)
Collector #: 276
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Artifact
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Charcoal Diamond enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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